Continual Flame
School: evocation [light]
Level: Arcanist 2, Wizard 2, Sorcerer 2, Cleric 3, Oracle 3, Warpriest 3, Inquisitor 3, Psychic 3, Occultist 2
Casting Time: standard action
Components: V, S, M (50 gp)
Range: touch
Target: object touched (1)
Duration: permanent
Saving Throw: none
Spell Resistance: no
Source: Pathfinder Core Rulebook
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level.
