Continual Flame

School: evocation [light]


Level: Arcanist 2, Wizard 2, Sorcerer 2, Cleric 3, Oracle 3, Warpriest 3, Inquisitor 3, Psychic 3, Occultist 2



Casting Time: standard action


Components: V, S, M (50 gp)


Range: touch


Target: object touched (1)


Duration: permanent


Saving Throw: none


Spell Resistance: no


Source: Pathfinder Core Rulebook

Description

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level.