Adelle Duran
Defense
AC: 23, touch 16, flat-footed 18 (+5 armor,, +1 deflection, +4 Dex, +1 dodge, +2 shield)
HP: 52 (8d10+8)
Fort: +7 Ref: +6 Will: +1, +2 vs. fear
Defensive Abilities: bravery +2
Offense
Speed: 30 ft.
Melee: +1 falcata +10/+5 (1d8+3/19–20/×3)
Ranged: light crossbow +12/+7 (1d8/19–20)
Special Attacks: weapon training (light blades +1)
Statistics
Str: 10 Dex: 18 Con: 12 Int: 14 Wis: 8 Cha: 13
Base Atk: +8 CMB: +8 (+10 disarm) CMD: 24 (26 vs. disarm)
Feats: Combat Expertise, Dodge, Exotic Weapon Proficiency (falcata), Improved Disarm, Improved Initiative, Mobility, Spring Attack, Weapon Focus (falcata), Weapon Specialization (falcata), Taldan Duelist (see below)
Skills: Acrobatics +17, Bluff +9, Escape Artist +13, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nobility) +5, Perception +10, Perform (Dance) +13, Sense Motive +10, Swim +4
SQ: armor training 2
Languages: Common, Elven, Kelish
Combat Gear: potions of cure moderate wounds (3)
Other Gear: +1 mithral chain shirt, masterwork buckler, +1 falcata (Pathfinder Chronicles Campaign Setting 208), light crossbow with 10 bolts, ring of protection +1, 120 gp
Description
Female human fighter 8
During Combat: Adelle relies on her Combat Expertise feat to increase her Armor Class (–2 to attacks, +2 dodge to AC). With her Improved Disarm feat she disarms and taunts armed opponents, suggesting they surrender.
Morale: Adelle has no fear of death. Rather, the only thing she fears is boredom. Adelle will not withdraw against a clearly superior foe, but she may disengage if her opponent is obviously unable to best her and presents no interesting challenges.
Feats Adelle is skilled the art of fighting with the falcata (a type of Taldan sword) and buckler. When using this fighting style, her buckler’s shield bonus increases by 1 and she gains a +2 bonus on Acrobatics checks. See page 137 of the Pathfinder Chronicles Campaign Setting.
Adelle learned Rondelero dueling in one of Taldor’s finest fighting schools, but that amounted to nothing when a lucky foe’s attack pierced her heart. As she lay there dead, her spirit in an intangible, seemingly endless abyss, she felt nothing. It wasn’t cold, it wasn’t warm, it wasn’t even frightening. There was just an infinite span of nothing, and then heat, like a white-hot forge in her chest that made her scream out in pain. When the abyss at last faded, she saw a priest looking down at her, holding her forehead. Adelle was no longer dead, courtesy of her wealthy mother spending nearly everything she had to bring her daughter back.
Ever since that day, the black abyss has stayed with Adelle, but one memory eclipses all of that nothingness—the bright, shining moment when she saw her opponent’s blade coming at her and she knew she was going to die. It was one moment when every single decision she made meant something—the moment her next breath would be her last, when lives depended on every movement of her body. Adelle was dead—dead in spirit, long before her opponent’s sword pierced her heart, but now she lives.
Adelle knows death’s touch and before she feels that nothingness again, she’s going to make sure she feels everything else in the world first. She drinks like she never drank before, eats like she never ate before, and fights like she never fought before. Every single moment of every single day is the last moment of her entire life. She knows this. And she’s abandoned all thoughts of safety and security in favor of total freedom—doing all and only what she wants.
Adelle’s own freedom isn’t the only thing that concerns her. She believes that men and women were born to live and love and be free, and laws are meant to protect those freedoms, not hinder them. If some men wish to be slaves—whether slaves to another man or to the fear of death—then so be it, that’s their choice, not hers. She was dead, and she will be again one day—but until that day, she laughs in the face of death and revels in every moment of life.
Adelle makes hummingbirds dizzy just watching her. Seeing her move, it’s clear why Adelle doesn’t wear heavy armor: it would just get in her way. From one bottle to another, from one plate to another, from one kiss to another, it is as if her feet were on fire—never in one place too long. Varisians are homebodies compared to her. Everything about her is movement, speed, and laughter.
Boon: Adelle wants adventure, but not just mindless killing. Those who befriend her and appeal to her spirit of adventure find her a steadfast ally willing to go to the ends of the earth to search out new experiences and laugh in the face of death.
Source: NPC Guide, p. 31
