Cure Moderate Wounds
School: conjuration (healing)
Level: Witch 2, Bard 2, Skald 2, Shaman 2, Druid 3, Hunter 3, Ranger 3, Cleric 2, Oracle 2, Warpriest 2, Inquisitor 2, Paladin 3, Alchemist 2, Investigator 2, Occultist 2, Spiritualist 2
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1)
Duration: instantaneous
Saving Throw: Will half (harmless) (see text)
Spell Resistance: yes (harmless) (see text)
Source: Pathfinder Core Rulebook, p. 263
Description
This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point/caster level (maximum +10).
Mythic Cure Moderate Wounds
The damage cured increases to 4d8 points of damage + 2 points per caster level (maximum +20). The spell cures up to 2 points of ability damage if the target is a living creature. The target chooses what types of ability damage are cured.
Mythic Adventures, page 89
