Angel Slayer
CR: 14 XP: 38,400
CE Medium humanoid (human, orc)
Init: +7 Senses: darkvision 60 ft. Perception: +20
Defense
AC: 26, touch 14, flat-footed 23 (+6 armor, +1 deflection, +3 Dex, +5 natural, +1 shield)
HP: 112 (15d10+25)
Fort: +13 Ref: +17 Will: +12
Defensive Abilities: evasion, orc ferocity
Resist: electricity 30, fire 30
Immune: cold (120 points)
Offense
Speed: 40 ft.
Melee: +1 good outsider-bane orc double axe +21/+16/+11 (1d8+7/19–20/×3), +1 orc double axe +21/+16/+11 (1d8+7/19–20/×3)
Ranged: mwk composite longbow +19/+14/+9 (1d8+6/×3)
Special Attacks: favored enemy (elves +2, good outsiders +8, humans +2, magical beasts +2)
Spells Prepared: (CL 12th; concentration +14) 4th—freedom of movement 3rd—cure moderate wounds, neutralize poison 2nd—barkskin, cat’s grace, protection from energy 1st—longstrider, pass without trace, resist energy (2)
Statistics
Str: 22 Dex: 17 Con: 12 Int: 10 Wis: 14 Cha: 8
Base Atk: +15 CMB: +21 CMD: 35
Feats: Double Slice, Endurance, Greater Two-Weapon Fighting, Improved Critical (orc double axe), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Point-Blank Shot, Power Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (orc double axe)
Skills: Bluff +7, Climb +18, Intimidate +1, Knowledge (nature) +13, Knowledge (planes) +10, Linguistics +2, Perception +20, Ride +10, Stealth +20, Survival +15, Swim +18
SQ: camouflage, favored terrain (Heaven +6, mountain +2, urban +2), hunter’s bond (companions), orc blood, quarry, swift tracker, track +7, weapon familiarity, wild empathy +14, woodland stride
Languages: Abyssal, Celestial, Common, Orc
Combat Gear: +1 good outsider-bane arrows (10), potions of cure serious wounds (2), potions of fly (2), potions of restoration (2), ring of feather falling, wand of cure light wounds (50 charges)
Other Gear: +3 studded leather, +1 good outsider-bane/+1 orc double axe, masterwork composite longbow (+6 Str) with 10 arrows, belt of giant strength +2, cloak of resistance +3, ring of protection +1, 895 gp
Description
Half-orc ranger 15
Before Combat: The ranger casts barkskin, cat’s grace, freedom of movement, longstrider, pass without trace, protection from energy (cold), and resist energy (electricity, fire).
During Combat: The ranger uses her bow against flying targets, but prefers melee and uses a potion of fly if her prey won’t land.
Base Statistics: Without barkskin, cat’s grace, longstrider, protection from energy, and resist energy, the ranger’s statistics are Init +5; AC 19, touch 12, flat-footed 18; Ref +15; Immune none; Resist none; Speed 30 ft.; Ranged mwk composite longbow +17/+12/+7 (1d8+6/×3); Dex 13; CMD 33; Skills Ride +8, Stealth +18.
An angel slayer decries false gods and their messengers.
Wrathack: Wrathack doesn’t tolerate preaching about goodness or the benign nature of the gods. She decorates her clothing with bloody feathers from angel wings as a warning to any who dare speak lies about hope, kindness, and salvation.
Source: NPC Codex, p. 138
