Characters

Axe Lord

CR: 16 XP: 76,800


LG Medium humanoid (dwarf)


Init: +3 Senses: Perception +12


Aura: courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)


Defense

AC: 26, touch 11, flat-footed 26 (+10 armor, +2 deflection, –1 Dex, +1 natural, +4 shield)


HP: 183 (17d10+85)


Fort: +16 Ref: +7 Will: +15, +2 vs. poison, spells, and spell-like abilities


Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)


DR: 5/evil


Immune: charm, compulsion, disease, fear, poison


Offense

Speed: 20 ft.


Melee: +3 shock dwarven waraxe +27/+22/+17/+12 (1d10+9/19–20/×3 plus 1d6 electricity)


Ranged: +1 throwing axe +17/+12/+7/+2 (1d6+7)


Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, channel positive energy (DC 20, 9d6), smite evil 6/day (+2 attack and AC, +17 damage)


Spell-Like Abilities: (CL 17th; concentration +19) At will—detect evil


Spells Prepared: (CL 14th; concentration +16) 4th—holy sword 3rd—greater magic weapon, prayer 2nd—delay poison, eagle’s splendor (2), shield other 1st—bless, divine favor (2), lesser restoration, protection from evil


Statistics

Str: 22 Dex: 8 Con: 16 Int: 10 Wis: 14 Cha: 14


Base Atk: +17 CMB: +23 CMD: 34 (38 vs. bull rush or trip)


Feats: Cleave, Extra Lay on Hands, Improved Critical (dwarven waraxe), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike, Weapon Focus (dwarven waraxe)


Skills: Climb +4, Diplomacy +7, Heal +7, Intimidate +10, Knowledge (local) +2, Knowledge (religion) +5, Perception +12 (+14 to notice unusual stonework), Swim +4


SQ: aura, code of conduct, divine bond (weapon +5, 4/day), lay on hands (8d6, 12/day), mercies (dazed, deafened, nauseated, paralyzed, shaken)


Languages: Common, Dwarven


Gear: +3 banded mail, +2 heavy steel shield, +1 shock dwarven waraxe, +1 throwing axe, amulet of natural armor +1, belt of giant strength +4, boots of speed, cloak of resistance +1, headband of alluring charisma +2, ring of protection +2, silver holy symbol, platinum rings for shield other (2, worth 50 gp each), 1, 667 gp


Description

Dwarf paladin of Torag 17

Before Combat: The paladin casts delay poison on himself and greater magic weapon on his waraxe.

During Combat: The paladin uses Improved Vital Strike and Cleave if he has a few targets close together.

Base Statistics: Without delay poison and greater magic weapon, the paladin’s statistics are Immune charm, compulsion, disease, fear; Melee +1 shock dwarven waraxe +25/+20/+15/+10 (1d10+7/19–20/×3 plus 1d6 electricity).

Axe lords guard dwarven citadels, hunting foul monsters from the deeps and threats from outside.

Edager Graybeard: A grim and proud dwarven warrior, Edager has a hard time trusting people not of his race, but saves his true enmity for goblins, giants, orcs, and the foul creatures of the Darklands.

Source: NPC Codex, p. 124