Axe Lord
CR: 16 XP: 76,800
Init: +3 Senses: Perception +12
Aura: courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)
Defense
AC: 26, touch 11, flat-footed 26 (+10 armor, +2 deflection, –1 Dex, +1 natural, +4 shield)
HP: 183 (17d10+85)
Fort: +16 Ref: +7 Will: +15, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
DR: 5/evil
Immune: charm, compulsion, disease, fear, poison
Offense
Speed: 20 ft.
Melee: +3 shock dwarven waraxe +27/+22/+17/+12 (1d10+9/19–20/×3 plus 1d6 electricity)
Ranged: +1 throwing axe +17/+12/+7/+2 (1d6+7)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, channel positive energy (DC 20, 9d6), smite evil 6/day (+2 attack and AC, +17 damage)
Spell-Like Abilities: (CL 17th; concentration +19) At will—detect evil
Spells Prepared: (CL 14th; concentration +16) 4th—holy sword 3rd—greater magic weapon, prayer 2nd—delay poison, eagle’s splendor (2), shield other 1st—bless, divine favor (2), lesser restoration, protection from evil
Statistics
Str: 22 Dex: 8 Con: 16 Int: 10 Wis: 14 Cha: 14
Base Atk: +17 CMB: +23 CMD: 34 (38 vs. bull rush or trip)
Feats: Cleave, Extra Lay on Hands, Improved Critical (dwarven waraxe), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike, Weapon Focus (dwarven waraxe)
Skills: Climb +4, Diplomacy +7, Heal +7, Intimidate +10, Knowledge (local) +2, Knowledge (religion) +5, Perception +12 (+14 to notice unusual stonework), Swim +4
SQ: aura, code of conduct, divine bond (weapon +5, 4/day), lay on hands (8d6, 12/day), mercies (dazed, deafened, nauseated, paralyzed, shaken)
Languages: Common, Dwarven
Gear: +3 banded mail, +2 heavy steel shield, +1 shock dwarven waraxe, +1 throwing axe, amulet of natural armor +1, belt of giant strength +4, boots of speed, cloak of resistance +1, headband of alluring charisma +2, ring of protection +2, silver holy symbol, platinum rings for shield other (2, worth 50 gp each), 1, 667 gp
Description
Dwarf paladin of Torag 17
Before Combat: The paladin casts delay poison on himself and greater magic weapon on his waraxe.
During Combat: The paladin uses Improved Vital Strike and Cleave if he has a few targets close together.
Base Statistics: Without delay poison and greater magic weapon, the paladin’s statistics are Immune charm, compulsion, disease, fear; Melee +1 shock dwarven waraxe +25/+20/+15/+10 (1d10+7/19–20/×3 plus 1d6 electricity).
Axe lords guard dwarven citadels, hunting foul monsters from the deeps and threats from outside.
Edager Graybeard: A grim and proud dwarven warrior, Edager has a hard time trusting people not of his race, but saves his true enmity for goblins, giants, orcs, and the foul creatures of the Darklands.
Source: NPC Codex, p. 124
