Magic Weapon

School: transmutation


Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Bloodrager 1, Shaman 1, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Antipaladin 1, Paladin 1, Occultist 1



Casting Time: standard action


Components: V, S, DF


Range: touch


Target: weapon touched (1)


Duration: 1 minute/level


Saving Throw: Will negates (harmless, object)


Spell Resistance: yes (harmless, object)


Source: Pathfinder Core Rulebook

Description

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.