Magic Weapon
School: transmutation
Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Bloodrager 1, Shaman 1, Cleric 1, Oracle 1, Warpriest 1, Inquisitor 1, Antipaladin 1, Paladin 1, Occultist 1
Casting Time: standard action
Components: V, S, DF
Range: touch
Target: weapon touched (1)
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Source: Pathfinder Core Rulebook
Description
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.
