Characters

Bjorn Grimsong

CR: 7 XP: 3,200


N Medium humanoid (human)


Init: +1 Senses: Perception +9


Defense

AC: 20, touch 10, flat-footed 19 (+7 armor, +1 deflection, +1 Dex,, –2 rage, +3 shield)


HP: 102 (2d12+6d10+56)


Fort: +14 Ref: +3 Will: +6, +2 vs. fear


Defensive Abilities: bravery +2, uncanny dodge


Offense

Speed: 40 ft.


Melee: +1 battleaxe +15/+10 (1d8+8/×3)


Ranged: mwk shortbow +10/+5 (1d6/×3)


Special Attacks: rage (10 rounds/day), rage power (superstition +2), weapon training (axes +1)


Statistics

Str: 18 Dex: 12 Con: 22 Int: 8 Wis: 10 Cha: 14


Base Atk: +8 CMB: +12 (+14 sunder) CMD: 21 (23 vs. sunder)


Feats: Dazzling Display, Disruptive, Improved Sunder, Iron Will, Power Attack, Step Up, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe)


Skills: Climb +10, Heal +2, Knowledge (geography) +1, Knowledge (nature) +3, Perception +9, Survival +8, Swim +8


SQ: armor training 1, fast movement


Languages: Common


Combat Gear: potion of cure moderate wounds, potion of bull’s strength


Other Gear: +1 breastplate, +1 heavy wooden shield, +1 battleaxe, masterwork short bow with 20 arrows, ring of protection +1, 363 gp


Description

Male human barbarian 2/fighter 6

Before Combat: If Bjorn has a chance to show off his prowess before the fight starts, he uses his Dazzling Display feat to cow enemies. His relative inexperience with battle magic means that he avoids reliance on spellcasters, though he is willing to accept beneficial spells if the opportunity presents itself. If he expects to be outnumbered or fighting a powerful opponent, he drinks his potion of bull’s strength in preparation for battle.

During Combat: Wielding the prince’s axe, Bjorn relies on his rage and Power Attack feat to maximize damage. He likes to sunder enemy weapons, and uses his Step Up and Disruptive feats to press the attack against lightly armored enemies and spellcasters.

Morale: Bjorn believes that he has a destiny to fulfill. As such, he does not waste his time with fights that do not serve his cause, nor with battles he cannot win. If Bjorn is reduced to 20 or fewer hit points, he retreats. He also retreats from an obviously superior foe. If he is convinced that he is working toward the destruction of the sorcerer, he is implacable and will seek any advantage.

Base Statistics: When not raging, Bjorn’s stats are: AC 22, touch 12, flat-footed 21; hp 86; Fort +12, Will +4; Melee +1 battleaxe +13/+8 (1d8+6/×3); Str 14, Con 18; CMB +10; Skills Climb +8, Swim +6

The mercenary now known as Bjorn Grimsong once held another name, but that name is dead. Not so long ago, he met a traveling prince who called himself Bjorn Grimsong, who told a story about a cursed land and a deposed king. The prince was smuggled out of his kingdom to learn reading and strategy in the lands to the south, and when he was strong enough, he would return to avenge his people and murder the usurper who sat on his throne.

The mercenary agreed to follow the prince and help him find his fate. But the prince never made it that far; a poisoned arrow found his heart. As he lay dying, he told the mercenary that none would recognize him as Bjorn—he had been gone from his lands for nearly a generation. Any man could be Bjorn Grimsong. Before his spirit left the world, the exiled prince gave the mercenary three things: his royal signet ring, his axe, and his name.

Now, the one called Bjorn Grimsong travels the northlands, looking for the means to murder the sorcerer who holds his throne by dark magic, not the traditional martial prowess of the Linnorm Kings. Once he defeats the magician, Bjorn will carry his head to the gates of the city, put it on a spike, and restore Grimsong’s rightful place as king of his native lands. The man who carries the prince’s name knows he is not the prince—he borrows the name, but does not own it—and knows that when he dies, he will carry that name with him to Valenhall and return it to the spirit of the dead prince along with the glory, honor, and respect it deserves.

Boon: Those who assist Bjorn on his quest may feast with him in his great castle once the usurper’s head sits on a pole outside the city gates. He knows a great deal about dragons (including linnorms) and the history of the Lands of the Linnorm Kings, and he is more than happy to share this information with allies (+4 bonus on Knowledge checks regarding these topics).

Source: NPC Guide, p. 18