Blood Golem

CR: 6 XP: 2,400


N Medium construct


Init: +4 Senses: blindsight 60 ft., darkvision 60 ft., low-light vision Perception: +2


Defense

AC: 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)


hp: 64 (8d10+20)


Fort: +2 Ref: +6 Will: +4


Defensive Abilities: amorphous


DR: 5/bludgeoning


Immune: construct traits, magic


Weaknesses: vulnerable to bleed


Offense

Speed: 10 ft.


Melee: 2 slams +10 (2d6+2 plus bleed and grab)


Special Attacks: bleed (1d6), blood drain (1d2 Con), constrict (2d6+2 plus bleed)


Statistics

Str: 14 Dex: 19 Con: — Int: — Wis: 14 Cha: 1


Base Atk: +8 CMB: +10 (+14 grapple) CMD: 24


SQ: clotted skin, compression


Ecology

Environment: any


Organization: solitary or gang (2–4)


Treasure: none


Description

Blood Drain (Su) A blood golem heals 5 hit points each round it drains blood.

Clotted Skin (Ex) A blood golem can congeal its surface into a hard skin as a full-round action, allowing it to assume a vaguely humanoid form. With its skin, it gains DR 5/bludgeoning, natural armor +6, and speed 30, but loses its amorphous and compression abilities. It can liquefy this skin as a full-round action, losing its DR and natural armor, changing its speed to 10 feet, and regaining the amorphous and compression abilities. The golem normally maintains its congealed skin, liquefying itself only when it has to pass through obstacles that would hinder its solid form.

Immunity to Magic (Ex) A blood golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature.

• Cure spells affect it as if it were a living creature, but only cure the minimum amount of damage.

• Spells and effects that specifically affect blood (such as boiling blood) affect it normally.

Vulnerable to Bleed (Ex) Bleed effects, blood drain, and attacks that target a creature’s blood affect a blood golem normally. The golem can spend a full-round action to harden its clotted outer shell to end a bleed effect.

A blood golem is an animate mass of living blood. It can creep about in liquid form like an ooze, or create a thick skin made up of coagulated blood that allows it to walk upright like a person.

CONSTRUCTION A blood golem’s body must be constructed from the fresh blood of approximately 20 Medium creatures and alchemical fluids worth at least 500 gp.

BLOOD GOLEM CL 7th; Price 22,500 gp CONSTRUCTION Requirements Craft Construct, animate dead, bleed, cure critical wounds, geas/quest, creator must be caster level 12th; Skill Craft (alchemy) DC 17; Cost 11,500 gp Golem, Coral This tall creature appears to be made of wrinkled stone and coral, bits of plant life clinging to its creased body and clawlike hands.

Source: Pathfinder Roleplaying Game Bestiary 4