Border Guard
Defense
AC: 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
HP: 30 (4d10+4)
Fort: +5 Ref: +8 Will: +2
Defensive Abilities: orc ferocity
Resist: fire 10
Offense
Speed: 30 ft.
Melee: mwk falchion +7 (2d4+3/18–20)
Ranged: mwk composite longbow +9 (1d8+2/×3)
Special Attacks: favored enemy (elves +2)
Spells Prepared: (CL 1st; concentration +2) 1st—resist energy
Statistics
Str: 14 Dex: 18 Con: 12 Int: 10 Wis: 13 Cha: 8
Base Atk: +4 CMB: +6 CMD: 20
Feats: Endurance, Point-Blank Shot, Precise Shot, Rapid Shot
Skills: Climb +8, Intimidate +8, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +7, Perception +8, Stealth +10, Survival +8
SQ: favored terrain (plains +2), hunter’s bond (companions), orc blood, track +2, weapon familiarity, wild empathy +3
Languages: Common, Orc
Combat Gear: +1 flaming arrows (3), potion of cure moderate wounds, potion of divine favor, potion of shield of faith
Other Gear: masterwork chain shirt, masterwork composite longbow (+2 Str) with 20 arrows, masterwork falchion, elixir of hiding, 26 gp
Description
Half-orc ranger 4
Before Combat: The ranger casts resist energy (fire).
During Combat: The ranger keeps her foes as far away as possible.
Base Statistics: Without resist energy, the ranger’s statistics are Resist none.
A border guard protects the lands of her tribe.
Vardeeka: Vardeeka considers it an insult to her ancestors if an intruder gets past her.
Source: NPC Codex, p. 129
