Characters

Border Guard

CR: 3 XP: 800


NE Medium humanoid (human, orc)


Init: +4 Senses: darkvision 60 ft. Perception: +8


Defense

AC: 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)


HP: 30 (4d10+4)


Fort: +5 Ref: +8 Will: +2


Defensive Abilities: orc ferocity


Resist: fire 10


Offense

Speed: 30 ft.


Melee: mwk falchion +7 (2d4+3/18–20)


Ranged: mwk composite longbow +9 (1d8+2/×3)


Special Attacks: favored enemy (elves +2)


Spells Prepared: (CL 1st; concentration +2) 1st—resist energy


Statistics

Str: 14 Dex: 18 Con: 12 Int: 10 Wis: 13 Cha: 8


Base Atk: +4 CMB: +6 CMD: 20


Feats: Endurance, Point-Blank Shot, Precise Shot, Rapid Shot


Skills: Climb +8, Intimidate +8, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +7, Perception +8, Stealth +10, Survival +8


SQ: favored terrain (plains +2), hunter’s bond (companions), orc blood, track +2, weapon familiarity, wild empathy +3


Languages: Common, Orc


Combat Gear: +1 flaming arrows (3), potion of cure moderate wounds, potion of divine favor, potion of shield of faith


Other Gear: masterwork chain shirt, masterwork composite longbow (+2 Str) with 20 arrows, masterwork falchion, elixir of hiding, 26 gp


Description

Half-orc ranger 4

Before Combat: The ranger casts resist energy (fire).

During Combat: The ranger keeps her foes as far away as possible.

Base Statistics: Without resist energy, the ranger’s statistics are Resist none.

A border guard protects the lands of her tribe.

Vardeeka: Vardeeka considers it an insult to her ancestors if an intruder gets past her.

Source: NPC Codex, p. 129