Cave Stalker
Defense
AC: 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
HP: 54 (6d8+24)
Fort: +5 Ref: +8 Will: +4, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), evasion, trap sense +2, uncanny dodge
Offense
Speed: 20 ft.
Melee: mwk short sword +6 (1d6+1/19–20)
Ranged: +1 light crossbow +9 (1d8+1/19–20)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, sneak attack +3d6
Statistics
Str: 13 Dex: 16 Con: 16 Int: 10 Wis: 14 Cha: 6
Base Atk: +4 CMB: +5 CMD: 18 (22 vs. bull rush or trip)
Feats: Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus (light crossbow)
Skills: Acrobatics +12 (+8 when jumping), Climb +12, Escape Artist +12, Knowledge (dungeoneering) +9, Perception +11 (+13 to notice unusual stonework), Stealth +12, Survival +8, Swim +10
SQ: rogue talents (combat trick, resiliency, weapon training), trapfinding +3
Languages: Common, Dwarven
Combat Gear: potion of cure moderate wounds, potions of spider climb (2), alchemist’s fire (2)
Other Gear: +1 studded leather, +1 light crossbow with 20 bolts, masterwork short sword, climber’s kit, 308 gp
Description
Dwarf rogue 6
Before Combat: The rogue prefers to find an elevated spot so she can shoot opponents while they waste time climbing to her.
During Combat: The rogue uses Rapid Shot, making the most of Point Blank Shot and her darkvision.
The cave stalker is an experienced spelunker and treasure hunter.
Galeth Redbeard: Galeth is dour, even for a dwarf, and rarely speaks unless questioned.
Combat Encounters: Galeth might be a solitary hunter, the lead member of an underground army, or part of a unit of guards wielding crossbows.
Roleplaying Suggestions: Galeth could be discovered barely alive, stuck in a dungeon trap.
Source: NPC Codex, p. 146
