Chuspiki

This tiny creature, covered in a thick coat of fluffy fur, glides through the air, riding invisible currents on its fanlike tail.

CR: 2 XP: 600


CN Tiny magical beast (air)


Init: +3 Senses: darkvision 60 ft., low-light vision, scent Perception: +3


Defense

AC: 15, touch 15, flat-footed 12 (+3 Dex, +2 size)


hp: 19 (3d10+3)


Fort: +4 Ref: +6 Will: +0


Defensive Abilities: wind blessed, wind form


Offense

Speed: 30 ft., fly 60 ft. (perfect)


Melee: tail fan +8 (1d4–2/×3)


Ranged: air blast +8 (2d6+3)


Space: 2-1/2 ft. Reach: 0 ft. (5 ft. with tail fan)


Spell-Like Abilities: (CL 3rd; concentration +4) Constant—feather fall


Psychic Magic: (CL 3rd; concentration +4) 5 PE—alter winds (1 PE, DC 12), gust of wind (2 PE, DC 13), whispering wind (2 PE)


Statistics

Str: 6 Dex: 17 Con: 12 Int: 12 Wis: 9 Cha: 13


Base Atk: +3 CMB: +4 CMD: 12 (16 vs. trip)


Feats: Point-Blank Shot, Precise Shot, Weapon Finesse


Skills: Acrobatics +9, Fly +13, Perception +3, Stealth +16


SQ: basic aerokinesis


Languages: Auran, Common


Ecology

Environment: warm hills or mountains


Organization: solitary, pair, or flock (6–10)


Treasure: standard


Description

Air Blast (Sp) A chuspiki can make a ranged attack with an intense air blast, as the kineticist wild talent of the same name, using its Hit Dice as its kineticist level (Pathfinder RPG Occult Adventures 11, 15).

Basic Aerokinesis (Sp) A chuspiki can use basic aerokinesis, as the kineticist wild talent of the same name (Occult Adventures 23).

Wind Blessed (Su) A chuspiki is treated as a Large creature for the purposes of determining the effects wind has upon it.

Wind Form (Su) Three times per day as an immediate action, a chuspiki can become insubstantial for 1 round. It gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can’t attack or use any of its spell-like abilities while in wind form, with the exception of basic aerokinesis. Chuspikis are intelligent, mouselike creatures covered in a coat of downy tan fur which makes them appear much larger than they actually are. A chuspiki’s tail is substantially longer than the rest of its body, fanning out into a sail-like structure. The base of its tail is strong and flexible, allowing the chuspiki to whip around the fan at the tip with surprising speed. It can use this motion to create concussive blasts of air, or to scratch opponents with barbs on the underside of its tail bones.

Like the wind itself, chuspikis are always moving.

Chuspikis soar through the air, riding their fans like gliders and summoning minor gusts to steer their flight. They rest in short bursts, napping for just an hour at a time. Whenever they can, chuspikis seek out new experiences. They are social creatures that prefer to travel with others of their kind, or with members of other species. Chuspikis feel an especially strong connection with other creatures who share their bond with the skies, such as air elementals and sylphs. Chuspikis enjoy exploring unique locations, and when they find a particularly fascinating site, they announce their find on the winds to encourage others to share in their discovery. A mysterious disembodied voice promising glorious adventure may very well be a chuspiki; however, the playful creatures are just as likely to play pranks on hapless passersby as they are to provide legitimate guidance.

A typical chuspiki is 1 foot long, with its tail extending out an additional 5 feet, and weighs 1 pound. Its bones are hollow, like a bird’s.

A chuspiki will sometimes ally with a spellcaster as a familiar. A chaotic spellcaster can gain a chuspiki as a familiar at 7th level by taking the Improved Familiar feat.

Source: Pathfinder Roleplaying Game Bestiary 5