Cruel Devotee
Defense
AC: 17, touch 17, flat-footed 15 (+1 deflection, +1 Dex, +1 dodge, +1 monk, +3 Wis)
HP: 31 (5d8+5)
Fort: +6 Ref: +6 Will: +8, +2 vs. enchantments
Defensive Abilities: evasion
Immune: disease
Offense
Speed: 40 ft.
Melee: unarmed strike +6 (1d8+3) or mwk siangham +7 (1d6+3) or unarmed strike flurry of blows +6/+6 (1d8+3)
Ranged: javelin +4 (1d6+3)
Special Attacks: flurry of blows, stunning fist (5/day, DC 15)
Statistics
Str: 16 Dex: 13 Con: 12 Int: 10 Wis: 16 Cha: 8
Base Atk: +3 CMB: +8 (+10 grapple) CMD: 23 (25 vs. grapple)
Feats: Combat Reflexes, Dodge, Improved Grapple, Improved Initiative, Improved Unarmed Strike, Power Attack, Scorpion Style, Stunning Fist
Skills: Acrobatics +7 (+12 when jumping), Climb +8, Intimidate +7, Knowledge (religion) +8, Perception +11, Sense Motive +11, Stealth +9
SQ: fast movement, high jump, ki pool (5 points, magic), maneuver training, purity of body, slow fall 20 ft.
Languages: Common
Combat Gear: potions of cure light wounds (2)
Other Gear: javelin, masterwork siangham, cloak of resistance +1, ring of protection +1, 347 gp
Description
Human monk 5
During Combat: The monk uses Stunning Fist to make opponents drop weapons, attacking if foes try to retrieve them.
Cruel devotees serve as the guardians and agents of monastic orders, taking on secret missions and even assassinations in order to protect the orders’ interests.
Source: NPC Codex, p. 98
