Cutpurse
Defense
AC: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP: 10 (1d8+2)
Fort: +1 Ref: +5 Will: –1
Offense
Speed: 30 ft.
Melee: short sword +3 (1d6+2/19–20)
Ranged: dagger +3 (1d4+2/19–20)
Special Attacks: sneak attack +1d6
Statistics
Str: 14 Dex: 17 Con: 13 Int: 10 Wis: 8 Cha: 12
Base Atk: +0 CMB: +2 CMD: 15
Feats: Improved Initiative, Weapon Finesse
Skills: Acrobatics +7, Climb +6, Disable Device +7, Escape Artist +7, Knowledge (local) +4, Perception +3, Sleight of Hand +7, Stealth +7, Swim +6
SQ: trapfinding +1
Languages: Common
Combat Gear: potion of cure light wounds, acid (2), smokestick, tanglefoot bag
Other Gear: masterwork studded leather, daggers (5), short sword, thieves’ tools, 25 gp
Description
Human rogue 1
Before Combat: The rogue hides so he can use sneak attack.
During Combat: The rogue continues to engage his initial opponent in melee, or throws acid if all his opponents are at range.
The cutpurse is a dirty sneak who uses surprise and stealth to rob unsuspecting victims.
Avem the Blade: A young tough trying to make a name for himself, Avem prefers robbery and burglary to outright murder—but isn’t afraid to kill.
Combat Encounters: Avem might target a solitary PC in a dangerous part of town, or may be the leader of a gang of unskilled thugs.
Roleplaying Suggestions: Avem is skilled at many kinds of theft, and can be hired to commit petty larceny or create a distraction at reasonable rates.
Source: NPC Codex, p. 144
