Characters

Demon Hunter

CR: 19 XP: 204,800


LG Medium humanoid (human)


Init: +4 Senses: darkvision 60 ft. Perception: +19


Aura: courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.), righteousness (10 ft.)


Defense

AC: 30, touch 14, flat-footed 30 (+14 armor, +4 deflection, +2 natural)


HP: 214 (20d10+100)


Fort: +23 Ref: +14 Will: +19


DR: 10/evil


Resist: electricity 30, fire 30


Immune: charm, compulsion, disease, fear, poison


Offense

Speed: 30 ft.


Melee: +4 cold iron evil outsider-bane greatsword +32/+27/+22/+17 (2d6+14/17–20)


Ranged: +1 shortbow +21/+16/+11/+6 (1d6+1/×3)


Special Attacks: channel positive energy (DC 23, 60 points), smite evil 7/day (+3 attack and AC, +20 damage, banish evil outsiders)


Spell-Like Abilities: (CL 20th; concentration +23) At will—detect evil


Spells Prepared: (CL 17th; concentration +20) 4th—break enchantment, death ward, dispel evil 3rd—daylight (2), greater magic weapon, prayer 2nd—delay poison, eagle’s splendor (2), protection from energy (2) 1st—divine favor (3), lesser restoration (2)


Statistics

Str: 24 Dex: 10 Con: 17 Int: 12 Wis: 8 Cha: 16


Base Atk: +20 CMB: +27 CMD: 41


Feats: Critical Focus, Extra Lay on Hands, Great Fortitude, Improved Critical (greatsword), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Stunning Critical, Toughness, Weapon Focus (greatsword)


Skills: Climb +7, Diplomacy +11, Heal +7, Intimidate +13, Knowledge (arcana) +6, Knowledge (planes) +21, Linguistics +3, Perception +19, Survival +2, Swim +7


SQ: aura, code of conduct, divine bond (weapon +6, 4/day), holy champion, lay on hands (60 points, 15/day), mercies (dazed, nauseated, poisoned, sickened, staggered, stunned)


Languages: Abyssal, Celestial, Common, Infernal


Combat Gear: +1 evil outsider-bane arrows (5), +1 evil outsider-bane holy arrows (5), +1 holy arrows (5), potions of fly (2)


Other Gear: +5 full plate, +1 cold iron evil outsider-bane greatsword, +1 shortbow with 20 arrows, amulet of natural armor +2, belt of physical might +4 (Str, Con), boots of striding and springing, cloak of resistance +3, goggles of night, phylactery of faithfulness, ring of protection +4, 4, 760 gp


Description

Human paladin 20

Before Combat: The paladin casts delay poison and protection from energy (electricity and fire) on herself, and greater magic weapon on her greatsword.

During Combat: The paladin targets the most powerful creature present or an obviously demonic target. She uses her divine bond to add the brilliant energy, holy, keen, and speed special abilities to her greatsword as appropriate, and uses mercies to counteract any negative conditions or afflictions she gains.

Base Statistics: Without delay poison, greater magic weapon, and protection from energy, the paladin’s statistics are Immune charm, compulsion, disease, fear; Resist none; Melee +1 cold iron evil outsider-bane greatsword +29/+24/+19/+14 (2d6+11/17–20).

The demon hunter has sworn to battle the hordes of the Abyss. Though the demons constantly tempt her and try to lead her from her path, she remains resolute—though somewhat paranoid and difficult to befriend because of the number of allies she’s seen slain.

Source: NPC Codex, p. 127