Derro

CR: 3 XP: 800


CE Small humanoid (derro)


Init: +6 Senses: darkvision 60 ft. Perception: +0


Defense

AC: 26, touch 16, flat-footed 20 (+6 Dex, +10 natural)


hp: 138 (12d10+72)


Fort: +14 Ref: +14 Will: +8


Defensive Abilities: barbed defense


DR: 10/good


Resist: acid 10, cold 10


Immune: fire, poison


SR: 22


Offense

Speed: 30 ft.


Melee: 2 claws +18 (2d8+6/19–20 plus fear and grab)


Special Attacks: fear, impale 3d8+9


Spell-Like Abilities: (CL 12th) At will—greater teleport (self plus 50 lbs. of objects only), hold person (DC 17), major image (DC 17), produce flame, pyrotechnics (DC 16), scorching ray (2 rays only) 1/day—order’s wrath (DC 18), summon (level 4, 1 barbed devil 35%), unholy blight (DC 18)


Statistics

Str: 23 Dex: 23 Con: 22 Int: 12 Wis: 15 Cha: 18


Base Atk: +12 CMB: +18 (+22 grapple) CMD: 34


Feats: Alertness, Cleave, Combat Reflexes, Improved Critical (claws), Iron Will, Power Attack


Skills: Acrobatics +15, Diplomacy +13, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense Motive +21, Spellcraft +12, Stealth +13, Survival +14


Languages: Celestial, Common, Draconic, Infernal telepathy 100 ft.


Ecology

Environment: any (Hell)


Organization: solitary, pair, team (3–5), or squad (6–11)


Treasure: NPC Gear (leather armor,, short sword or aklys, repeating


Description

light crossbow with 10 poisoned bolts, other treasure)

Madness (Ex) Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro’s madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 points of Charisma.

Poison Use (Ex) Derros are not at risk of poisoning themselves when handling poison. They use Medium spider venom to poison their crossbow bolts, and generally carry 10 pre-poisoned bolts at all times.

Vulnerability to Sunlight (Ex) A derro takes 1 point of Con damage after every hour it is exposed to sunlight.

Though derros dwell deep under most of the surface world’s cities, very few know of the sadistic creatures’ existence. Descended from mysterious fey that once dwelt deep underground, the derros lust for the comforts of the surface, yet the light of the sun causes them to blister, burn, and die. Derros often abduct surface dwellers to perform hideous experiments on them in their never-ending quest to divine what protects those who dwell above from the burning death, yet the intrinsic madness that plagues all derros dooms these experiments to failure every time. In the end, traumatized victims are returned to their homes, memories not quite completely wiped of their ordeal, to live the rest of their lives in vague fear of a nightmare they can’t quite recall.

A typical derro fights with a short sword or a repeating light crossbow with plenty of poison bolts.

Some derros also carry an aklys—a hooked throwing club attached to a 20-foot-long cord. This cord limits the club’s range, but allows the derro to retrieve it as a move-equivalent action after it has been thrown.

Derro leaders are typically sorcerers of at least 3rd level, although they also make excellent rogues. Many derros wield strange and unusual weapons like hooked polearms, eerie whistling aklyses, long hollow spears that can be filled with toxins, or crystalline throwing wedges that shatter on impact to create horrific bleeding wounds.

A derro stands 3 feet tall and weighs 70 pounds.

This pale blue humanoid has bulging white eyes, wild hair, four-fingered hands, and a large hooked club.

Derro–Devil Devil Masters of corruption and despoilers of purity, devils seek to destroy all things good and drag mortal souls back with them to the depths of Hell. Possessed of deadly infernal powers and unified under the banner of Asmodeus, the Prince of Darkness, and his eight archdevil tyrants, the legions of Hell guard and torment the foulest spirits of the multiverse, but ever eye the worlds of the Material Plane in search of new conquests.

As the most numerous fiendish occupants of Hell, the various forms of devils are well catalogued by diabolists. Most are known by two names: an evocative title given to the fiends by commoners and folklore, and an obscure, ancient designation spoken by the servants of Hell and those who would seek to deal with the damned.

Born from the foulest of mortal souls—their personalities and memories long since scoured by millennia of torment—would-be devils rise from the masses of suffering souls as lemures, revolting beings of mindless evil potentiality. Only through continued centuries of torture or by the edicts of more powerful devils do these least of devilkind rise to become deadlier fiends, graduating through a pain-wracked metamorphosis dictated by their masters or the infernal whims of Hell’s semi-sentient layers. While fiendish lords wield transformation into greater or lesser forms as both prize and punishment, some devils spontaneously rise from particularly evil souls long trapped upon an infernal layer. Thus, although the various diabolical breeds possess recognizable abilities and hold generalized rankings in the great infernal hierarchy, a devil’s type alone does not always correspond to a specific tenure of torment or place in the infernal chain of command. Asmodeus’s legions hold respect for aptitude and experience, and a particularly skilled lesser devil might come to oversee newly formed members of a fundamentally more powerful form.

Devils fill the nine layers of Hell, though certain fiends are more common on specific layers than others, their specialized duties or fealty to individual archdevils drawing them to one torturous domain more than others. Although the various types of devils tend to specialize in unique forms of depravity or temptation, the hierarchies of Hell are not without flexibility for uncommon individual talents. Thus, particularly watchful hamatulas might join the ranks of Phlegethon’s bone devil inquisitors, while veteran barbazus might serve among the pit fiends of Nessus.

Beyond the pits of Hell, devils often travel to the Material Plane at the summons of evil spellcasters. Quick to bargain and willing to serve mortals to assure their damnation, devils ever obey the letter of their agreements, but serve the whims of Hell foremost. Thus, even the least of devilkind might come to the Material Plane intent on further corrupting souls, cleverly escaping the bonds of their contracts to indulge their own plots, or to further the unspeakable goals of the archdevils of Hell.

The Ranks of Devilkind Diabolists speak often of the rankings of Hell, the distinctions made between devils that distinguish the foot soldiers from the commanders of Hell’s armies. While such divisions mean little to most mortals—a devil being a deadly foe in any incarnation—the hierarchies and nuances of Hell’s society carry distinctions vital to the survival of any who would commune with devils. What distinguishes a breed of devils above or below others is more than a matter of brawn, with several cunning types of fiend holding priority over their fundamentally stronger brethren. While a devil’s station does not mean it can instantly command every other devil of inferior standing, it does imply which fiends might serve their brethren or hold influence over others.

While the ruler of Hell is Asmodeus, his concerns are much more sweeping and broad—he leaves most of the lesser duties of Hell to his eight archdevils and their legions of infernal dukes. Below these are the devil races themselves, from the lordly and malevolent pit fiends all the way down to the lowly, malformed lemure.

The Infernal Hierarchy Listed here, from the absolute weakest devils to the lords of Hell, is the most basic hierarchy of the infernal realm’s best-known denizens.

Least Devils: imps, lemures Lesser Devils: bearded devils (barbazus), erinyes, barbed devils (hamatulas), bone devils (osyluths) Greater Devils: horned devils (cornugons), ice devils (gelugons), pit fiends Lords of Hell: Dukes of Hell, archdevils, Asmodeus Some Known Devils Amid the pits of Hell plot countless diabolical lords. Here is a list of just a few of the infernal personalities known to diabolists.

Astaroth, Prince of Accusers Baalzebul, Lord of the Flies Dispater, the First King Glasya-Labolas, Author of Bloodshed Moloch, the General of Hell Nahemah, the Dowager of Divinations Orobas, Speaker of Truths Rubicante, He Who Grows Red Xaphan, Who Burns the Heavens

Source: Pathfinder Roleplaying Game Bestiary