Characters

Desert Protector

CR: 7 XP: 3,200


LG Medium humanoid (human)


Init: +3 Senses: Perception +8


Aura: courage (10 ft.), resolve (10 ft.)


Defense

AC: 17, touch 10, flat-footed 17 (+7 armor, +1 deflection, –1 Dex)


HP: 64 (8d10+16)


Fort: +10 Ref: +4 Will: +11


Immune: charm, disease, fear


Offense

Speed: 20 ft.


Melee: 1 falchion +14/+9 (2d4+7/18–20)


Ranged: mwk starknife +8/+3 (1d4+4/×3)


Special Attacks: channel positive energy (DC 16, 4d6), smite evil 3/day (+2 attack and AC, +8 damage)


Spell-Like Abilities: (CL 8th; concentration +10) At will—detect evil


Spells Prepared: (CL 5th; concentration +7) 2nd—delay poison, resist energy 1st—bless, lesser restoration


Statistics

Str: 18 Dex: 8 Con: 12 Int: 10 Wis: 14 Cha: 14


Base Atk: +8 CMB: +12 CMD: 22


Feats: Cleave, Improved Initiative, Power Attack, Toughness, Weapon Focus (falchion)


Skills: Diplomacy +10, Heal +8, Knowledge (religion) +11, Perception +8, Sense Motive +13, Survival +4


SQ: aura, code of conduct, divine bond (weapon +2, 1/day), lay on hands (4d6, 6/day), mercies (diseased, sickened)


Languages: Common


Combat Gear: potion of cure moderate wounds


Other Gear: +1 breastplate, +1 falchion, masterwork starknife, cloak of resistance +1, ring of protection +1, silver holy symbol, 426 gp


Description

Human paladin of Sarenrae 8

During Combat: The paladin draws attention away from weaker allies, and heals allies who are competent fighters.

A desert protector watches over the bodies and souls of a nomadic desert community.

Oriana Sallic: Oriana is one of the most effective god-speakers in her tribe, leading her people on a constant crusade against horrible desert monsters and cruel raiders.

Source: NPC Codex, p. 115