Desert Stalker
CR: 13 XP: 25,600
LE Medium humanoid (human, orc)
Init: +5 Senses: darkvision 60 ft. Perception: +19
Defense
AC: 27, touch 14, flat-footed 25 (+6 armor, +2 deflection, +1 Dex, +1 dodge, +4 natural, +3 shield)
HP: 130 (14d10+49)
Fort: +14 Ref: +12 Will: +8
Defensive Abilities: evasion, orc ferocity
Resist: electricity 30
Immune: fire (120 points)
Offense
Speed: 40 ft.
Melee: +1 scimitar +18/+13/+8 (1d6+6/15–20), +2 light shield +21/+16 (1d3+7 plus bull rush)
Ranged: mwk composite longbow +16/+11/+6 (1d8+5/×3)
Special Attacks: favored enemy (animals +2, humans +4, magical beasts +4)
Spells Prepared: (CL 11th; concentration +13) 4th—freedom of movement 3rd—neutralize poison 2nd—barkskin, protection from energy, wind wall 1st—endure elements, longstrider, pass without trace, resist energy
Statistics
Str: 20 Dex: 13 Con: 16 Int: 10 Wis: 14 Cha: 8
Base Atk: +14 CMB: +19 CMD: 33
Feats: Blind-Fight, Dodge, Double Slice, Endurance, Improved Critical (scimitar), Improved Initiative, Improved Shield Bash, Improved Two-Weapon Fighting, Power Attack, Shield Master, Shield Slam, Two-Weapon Fighting
Skills: Acrobatics +11 (+15 when jumping), Climb +13, Diplomacy +4, Handle Animal +7, Heal +10, Intimidate +1, Knowledge (geography) +8, Knowledge (nature) +13, Perception +19, Ride +9, Sense Motive +5, Stealth +18, Survival +15
SQ: camouflage, favored terrain (desert +6, mountain +2, urban +2), hunter’s bond (companions), orc blood, quarry, swift tracker, track +7, weapon familiarity, wild empathy +13, woodland stride
Languages: Common, Orc
Combat Gear: potions of cure serious wounds (2), potion of fly, potion of haste, scrolls of neutralize poison (2), wand of cure moderate wounds (20 charges)
Other Gear: +2 chain shirt, +2 light wooden shield, +1 scimitar, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +2, 981 gp
Description
Half-orc ranger 14
Before Combat: The ranger casts barkskin, endure elements, freedom of movement, longstrider, pass without trace, protection from energy (fire), and resist energy (electricity).
During Combat: The ranger casts wind wall to separate foes, then uses Improved Shield Bash to manipulate positioning.
Base Statistics: Without barkskin, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 23, touch 14, flat-footed 21; Immune none; Resist none; Speed 30 ft.; Skills Acrobatics +11.
The desert stalker snares his prey and bleeds it dry.
Arkesh: Arkesh loves the desert, its people, and their traditions, and hates those who would change or exploit any of these. He might let a water caravan run by foreigners pass, but would kill a similar group bringing exotic goods to tempt desert people into strange new ways.
Combat Encounters: Arkesh attacks the PCs for a perceived affront to his territory or traditions.
Roleplaying Suggestions: If PCs respect the desert, Arkesh might rescue them during a sandstorm, guide them past a dangerous monster, or explain in detail the hazards of the wilds.
Source: NPC Codex, p. 137
