D’ziriak

This four-armed creature looks like a cross between a human and a black and ochre termite. Its body and arms display glowing runes.

CR: 3 XP: 800


N Medium outsider (extraplanar)


Init: +2 Senses: darkvision 120 ft., low-light vision Perception: +9


Defense

AC: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)


hp: 26 (4d10+4)


Fort: +2 Ref: +6 Will: +6


Offense

Speed: 30 ft.


Melee: 2 claws +6 (1d6+1 plus grab)


Special Attacks: dazzling burst


Spell-Like Abilities: (CL 3rd; concentration +6) 1/day—plane shift (self only, to Plane of Shadow only)


Statistics

Str: 13 Dex: 15 Con: 12 Int: 13 Wis: 14 Cha: 16


Base Atk: +4 CMB: +5 (+9 grapple) CMD: 17


Feats: Combat Reflexes, Weapon Focus (claw)


Skills: Climb +8, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Sense Motive +9, Stealth +9, Survival +7, Use Magic Device +8


SQ: glow


Languages: D’ziriak, telepathy 100 ft.


Ecology

Environment: any land or water (Plane of Water)


Organization: solitary, pair, or gang (3–8)


Treasure: none


Description

Ice Glide (Su) A burrowing ice elemental can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing ice elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the elemental climbs must be icy. The elemental can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Cold (Su) When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.

Snow Vision (Ex) An ice elemental can see perfectly well in snowy conditions and does not take any penalties on Perception checks while in snow.

Source: Pathfinder Roleplaying Game Bestiary 2