Plane Shift
School: conjuration (teleportation)
Level: Arcanist 7, Wizard 7, Sorcerer 7, Witch 7, Summoner 5, Unsummoner 6, Shaman 7, Cleric 5, Oracle 5, Warpriest 5, Psychic 5, Spiritualist 5, Medium 4
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1) or willing creatures joining hands (up to 8)
Duration: instantaneous
Saving Throw: Will negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook, p. 322
Description
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).
Mythic Plane Shift
If you’ve been to the destination plane and are familiar with a location there, you may choose that location and arrive on target at that location with anyone else you transport with the spell.
Augmented: If you expend two uses of mythic power, you grant transported creatures the effects of a planar adaptation spell (Advanced Player’s Guide 236) upon arrival, lasting for 1 hour.
Mythic Adventures, page 103
