Plane Shift

School: conjuration (teleportation)


Level: Arcanist 7, Wizard 7, Sorcerer 7, Witch 7, Summoner 5, Unsummoner 6, Shaman 7, Cleric 5, Oracle 5, Warpriest 5, Psychic 5, Spiritualist 5, Medium 4



Casting Time: standard action


Components: V, S


Range: touch


Target: creature touched (1) or willing creatures joining hands (up to 8)


Duration: instantaneous


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).