Plane Shift
School: conjuration (teleportation)
Level: Arcanist 7, Wizard 7, Sorcerer 7, Witch 7, Summoner 5, Unsummoner 6, Shaman 7, Cleric 5, Oracle 5, Warpriest 5, Psychic 5, Spiritualist 5, Medium 4
Casting Time: standard action
Components: V, S
Range: touch
Target: creature touched (1) or willing creatures joining hands (up to 8)
Duration: instantaneous
Saving Throw: Will negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).
