Expert Blacksmith
Defense
AC: 12, touch 10, flat-footed 12 (+2 armor)
HP: 39 (6d8+12)
Fort: +4 Ref: +2 Will: +5, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
Offense
Speed: 20 ft.
Melee: +1 warhammer +6 (1d8+2/×3) or mwk cold iron warhammer +6 (1d8+1/×3)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids
Statistics
Str: 13 Dex: 10 Con: 14 Int: 12 Wis: 11 Cha: 6
Base Atk: +4 CMB: +5 CMD: 15 (19 vs. bull rush or trip)
Feats: Craft Magic Arms and Armor, Master Craftsman (Craft [weapons]), Skill Focus (Craft [armor, weapons])
Skills: Appraise +10 (+12 to assess nonmagical metals or gemstones), Craft (armor, blacksmithing) +10, Craft (weapons) +15, Knowledge (history) +8, Knowledge (local) +9, Linguistics +7, Perform (sing) +7, Sense Motive +9
Languages: Common, Draconic, Dwarven, Giant, Gnome, Halfling
Combat Gear: oil of mending (5), potions of cure light wounds (2), potions of endure elements (2), acid (2), alchemist’s fire (2), thunderstone
Other Gear: leather armor, +1 warhammer, masterwork cold iron warhammer, masterwork breastplate (not worn), feather token (fan), block and tackle, chain (20 ft.), masterwork artisan’s tools, 1, 211 gp
Description
Dwarf expert 6
Before Combat: If she has at least 4 minutes to prepare to defend her shop, the expert dons her masterwork breastplate.
During Combat: The expert uses one of her warhammers in melee, but calls for help and tries to avoid combat.
A blacksmith enjoys talking about metal almost as much as working it. She is proud that her skill allows her to craft everything from mundane items to magic weapons.
Source: NPC Codex, p. 262
