Flesh Colossus
CR: 16 MR: 6 XP: 76,800
N Gargantuan construct (colossus, mythic)
Init: +0 Senses: all-around vision, darkvision 60 ft., low-light vision Perception: +8
Aura: selective antimagic (20 ft.), unnatural (30 ft.)
Defense
AC: 30, touch 6, flat-footed 30 (+24 natural, –4 size)
hp: 224 (16d10+136)
Fort: +5 Ref: +5 Will: +5
DR: 10/epic
Immune: electricity, construct traits
Offense
Speed: 60 ft.
Melee: 2 slams +28 (2d12+16/19–20/×3 plus grab) or stomp +28 (4d12+24 plus pinning stomp)
Space: 20 ft. Reach: 20 ft.
Special Attacks: constrict (2d12+16), mythic power (6/day,, surge +1d8), mythic quickening, pinning stomp
Spell-Like Abilities: (CL 13th; concentration +14) 3/day—waves of fatigue 1/day—circle of death (DC 17)
Statistics
Str: 42 Dex: 11 Con: — Int: 3 Wis: 10 Cha: 7
Base Atk: +16 CMB: +36 CMD: 46
Feats: Cleave, Great Cleave, Greater Vital Strike, Improved Critical (slam), Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills: Intimidate +9, Perception +8
SQ: alternate form, mythic creation, mythic resilience
Languages: Common
Ecology
Environment: any land
Organization: solitary
Treasure: none
Description
Alternate Form (Ex) As a full-round action, a flesh colossus can break apart into four composite creatures. These composite creatures are identical to flesh golems (Pathfinder RPG Bestiary 160) but lack the golem’s DR and the berserk and immunity to magic abilities. They gain DR 5/epic, electricity absorption, and selective antimagic aura (10 feet). Divide the colossus’s current total hit points by 4 to determine how many hit points each composite creature has. Reverting into a single form requires all of the remaining composite creatures to be adjacent to each other and a full-round action. When this occurs, add up the remaining hit points to determine the colossus’s total hit points.
Selective Antimagic Aura (Su) Spells and abilities with the electricity descriptor or that deal electricity damage are unaffected by this field, as are necromancy spells and effects. A flesh colossus consists of hundreds of corpses assembled into a macabre whole. Its stands roughly 60 feet tall and weighs about 150,000 pounds.
CONSTRUCTION Creating a flesh colossus requires at least 500 humanoid corpses with a total cost of 10,000 gp.
FLESH COLOSSUS CL 12th; Price 120,000 gp CONSTRUCTION Requirements Craft Construct, Mythic Crafter 6th mythic tier, animate dead, antimagic field, gentle repose, limited wish; Skill Heal DC 25; Cost 70,000 gp Colossus–Colossus, Flesh Colossus–Colossus, Flesh Colossus, Iron A siege engineer’s nightmare, this giant machine emits noxious fumes from its grinding engine.
