Fomorian Titan

CR: 22 MR: 8 XP: 614,400


CE Colossal outsider (chaotic, evil, extraplanar, mythic)


Init: +1 Senses: darkvision 60 ft., divine spell perception Perception: +26


Aura: frightful presence (60 ft., DC 27)


Defense

AC: 41, touch 3, flat-footed 40 (+14 armor, +1 Dex, +24 natural,, –8 size, +4 deflection vs. divine)


hp: 413 (18d10+314), regeneration 15 (good artifacts, effects,, and spells)


Fort: +24 Ref: +9 Will: +18, +8 vs. mind–affecting, +4 vs. divine


Defensive Abilities: fortification (50%)


DR: 15/epic and lawful


Resist: electricity 30, fire 30


Immune: aging, death effects, disease


SR: 33


Offense

Speed: 30 ft., (40 ft. base), air walk


Melee: +3 speed wounding heavy mace +29/+29/+24/+19/+14 (6d6+19/19–20/×3 plus bleed and push), slam +26 (2d8+24 plus push)


Space: 30 ft. Reach: 30 ft.


Special Attacks: bleed (4d6), blood rage, mythic power (8/day, surge +1d10), push (heavy mace or slam, 10 ft.), rock throwing (100 ft.), trample (2d8+24, DC 35)


Spell-Like Abilities: (CL 20th; concentration +28) Constant—air walk, mind blank, true seeing At will—break enchantment, divination, greater dispel magic, sending 3/day—disintegrate (DC 24), greater scrying (DC 25), heal, mass suggestion (DC 24) 1/day—cursed earth, greater planar ally, mage’s disjunction (DC 27), spell turning, wish


Statistics

Str: 42 Dex: 12 Con: 37 Int: 29 Wis: 20 Cha: 27


Base Atk: +18 CMB: +42 (+44 bull rush) CMD: 53 (55 vs. bull rush)


Feats: Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (heavy mace), Iron Will, Lightning Reflexes, Power Attack, Staggering Critical, Vital Strike


Skills: Acrobatics +14, Bluff +29, Craft (any one) +30, Diplomacy +20, Heal +23, Intimidate +29, Knowledge (arcana, history) +21, Knowledge (planes, religion) +30, Perception +26, Sense Motive +26, Spellcraft +30, Survival +23, Swim +29, Use Magic Device +29


Languages: Abyssal, Celestial, Common telepathy 300 ft.


Ecology

Environment: any (Abyss)


Organization: solitary, pair, or war band (3–6)


Treasure: double (+3 speed wounding heavy mace, +4 moderate fortification full plate, other treasure)


Description

Divine Resistance (Su) A fomorian titan gains a +4 deflection bonus to Armor Class and a +4 bonus on saving throws against attacks and effects from deities, outsiders who serve a deity, and divine spellcasters.

Divine Spell Perception (Su) A fomorian titan automatically notices divine spellcasting within 60 feet. It automatically pinpoints the location of the caster, identifies the spell being cast, and knows the intended target or area of the spell. Fomorian titans were the first titans created by the gods. In their pride, the titans intruded on the domain of their masters and created life of their own, so they too might be worshiped. The gods were forced to battle their creations, and though they won, they could not bring themselves to destroy the fomorians, and instead shackled the titans in armor that hid their beauty and imprisoned them in secret prisons across the multiverse.

Source: Pathfinder Roleplaying Game Bestiary 4