Characters

Forest Guardian

CR: 5 XP: 1,600


CN Medium humanoid (elf)


Init: +4 Senses: low-light vision Perception: +12


Defense

AC: 17, touch 12, flat-footed 13 (+5 armor, +4 Dex, –2 rage)


HP: 68 (6d12+24)


Fort: +8 Ref: +6 Will: +5, +2 vs. enchantments


Defensive Abilities: improved uncanny dodge, trap sense +2


Immune: sleep


Offense

Speed: 50 ft.


Melee: mwk elven curve blade +10/+5 (1d10+4/18–20)


Ranged: +1 composite longbow +11/+6 (1d8+4/×3)


Special Attacks: rage (15 rounds/day), rage powers (rolling dodge +2, swift foot +10 feet)


Statistics

Str: 17 Dex: 18 Con: 16 Int: 10 Wis: 12 Cha: 10


Base Atk: +6 CMB: +9 CMD: 21


Feats: Deadly Aim, Point-Blank Shot, Power Attack


Skills: Acrobatics +12 (+20 when jumping), Climb +10, Craft (bows) +5, Handle Animal +5, Knowledge (nature) +5, Perception +12, Stealth +5, Survival +5


SQ: elven magic, fast movement, weapon familiarity


Languages: Common, Elven


Combat Gear: potions of cure light wounds (2), potions of longstrider (2), alchemist’s fire (2)


Other Gear: +1 chain shirt, +1 composite longbow (+3 Str) with 20 arrows, masterwork elven curve blade, climber’s kit, 2 gp


Description

Elf barbarian 6

During Combat: The barbarian switches freely between bow and blade as the situation warrants.

Base Statistics: When not raging, the barbarian’s statistics are AC 19, touch 14, flat-footed 15; hp 56; Fort +6, Will +3; Melee mwk elven curve blade +8/+3 (1d10+1/18–20); Ranged +1 composite longbow +11/+6 (1d8+2/×3); Str 13, Con 12; CMB +7; Skills Climb +8.

This barbarian guards the fringes of wooded territories, protecting creatures and people from those who would despoil the land and steal from its inhabitants. They distrust all outsiders, but must also guard against their own kin.

Source: NPC Codex, p. 12