Forest Guardian
Defense
AC: 17, touch 12, flat-footed 13 (+5 armor, +4 Dex, –2 rage)
HP: 68 (6d12+24)
Fort: +8 Ref: +6 Will: +5, +2 vs. enchantments
Defensive Abilities: improved uncanny dodge, trap sense +2
Immune: sleep
Offense
Speed: 50 ft.
Melee: mwk elven curve blade +10/+5 (1d10+4/18–20)
Ranged: +1 composite longbow +11/+6 (1d8+4/×3)
Special Attacks: rage (15 rounds/day), rage powers (rolling dodge +2, swift foot +10 feet)
Statistics
Str: 17 Dex: 18 Con: 16 Int: 10 Wis: 12 Cha: 10
Base Atk: +6 CMB: +9 CMD: 21
Feats: Deadly Aim, Point-Blank Shot, Power Attack
Skills: Acrobatics +12 (+20 when jumping), Climb +10, Craft (bows) +5, Handle Animal +5, Knowledge (nature) +5, Perception +12, Stealth +5, Survival +5
SQ: elven magic, fast movement, weapon familiarity
Languages: Common, Elven
Combat Gear: potions of cure light wounds (2), potions of longstrider (2), alchemist’s fire (2)
Other Gear: +1 chain shirt, +1 composite longbow (+3 Str) with 20 arrows, masterwork elven curve blade, climber’s kit, 2 gp
Description
Elf barbarian 6
During Combat: The barbarian switches freely between bow and blade as the situation warrants.
Base Statistics: When not raging, the barbarian’s statistics are AC 19, touch 14, flat-footed 15; hp 56; Fort +6, Will +3; Melee mwk elven curve blade +8/+3 (1d10+1/18–20); Ranged +1 composite longbow +11/+6 (1d8+2/×3); Str 13, Con 12; CMB +7; Skills Climb +8.
This barbarian guards the fringes of wooded territories, protecting creatures and people from those who would despoil the land and steal from its inhabitants. They distrust all outsiders, but must also guard against their own kin.
Source: NPC Codex, p. 12
