Freelance Thief
Defense
AC: 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
HP: 42 (7d8+7)
Fort: +4 Ref: +10 Will: +3
Defensive Abilities: evasion, trap sense +2, uncanny dodge
Offense
Speed: 30 ft.
Melee: +1 rapier +10 (1d6+3/18–20)
Ranged: mwk light crossbow +10 (1d8/19–20)
Special Attacks: sneak attack +4d6
Statistics
Str: 14 Dex: 18 Con: 12 Int: 13 Wis: 10 Cha: 8
Base Atk: +5 CMB: +7 CMD: 22
Feats: Combat Reflexes, Dodge, Mobility, Spring Attack, Weapon Finesse
Skills: Acrobatics +14, Bluff +9, Climb +12, Diplomacy +9, Disable Device +14, Disguise +9, Knowledge (local) +11, Perception +10, Sense Motive +10, Sleight of Hand +14, Stealth +14
SQ: rogue talents (bleeding attack +4, fast stealth, stand up), trapfinding +3
Languages: Common, Halfling
Combat Gear: potion of cure moderate wounds, potion of invisibility, tanglefoot bag
Other Gear: +1 studded leather, +1 rapier, masterwork light crossbow with 20 bolts, cloak of resistance +1, thieves’ tools, 489 gp
Description
Human rogue 7
During Combat: The rogue uses Spring Attack and Combat Expertise.
The freelance thief sells his loyalty for gold.
Hal Five-Coins: Hal is an arrogant but skilled thief whose nickname comes from his habit of juggling gold coins. Many guilds have a price on his head.
Combat Encounters: Hal might be found while rigging an accident, stealing, or planting evidence.
Roleplaying Suggestions: Because he’s willing to work for anyone, Hal might end up on the same side as the PCs.
Source: NPC Codex, p. 147
