Giant Slayer
Defense
AC: 23, touch 11, flat-footed 21 (+10 armor, +1 deflection, +1 Dex, +1 dodge, –2 rage, +2 shield)
HP: 191 (12d12+108)
Fort: +17 Ref: +6 Will: +10, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, trap sense +4
DR: 2/—
Offense
Speed: 20 ft.
Melee: +1 giant-bane dwarven waraxe +19/+14/+9 (1d10+7/×3)
Ranged: mwk composite longbow +14/+9/+4 (1d8+6/×3)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, greater rage (31 rounds/day), rage powers (guarded stance +3, mighty swing, no escape, roused anger, strength surge +12, unexpected strike)
Statistics
Str: 22 Dex: 13 Con: 26 Int: 8 Wis: 14 Cha: 8
Base Atk: +12 CMB: +18 CMD: 29 (33 vs. bull rush or trip)
Feats: Dodge, Heavy Armor Proficiency, Mobility, Power Attack, Spring Attack, Vital Strike
Skills: Climb +10, Heal +5, Knowledge (nature) +5, Linguistics +0, Perception +17 (+19 to notice unusual stonework), Survival +10, Swim +10
SQ: fast movement
Languages: Common, Dwarven, Giant
Combat Gear: potions of blur (2), potions of cure light wounds (2), tanglefoot bags (3)
Other Gear: +1 full plate, +1 buckler, +1 giant-bane dwarven waraxe, mwk composite longbow (+6 Str) with 20 arrows, belt of mighty constitution +2, cloak of resistance +1, ring of protection +1, 5 gp
Description
Dwarf barbarian 12
During Combat: The barbarian switches from a one-handed to a two-handed grip on his axe as the situation demands. He uses his shield against multiple foes but keeps his bow in hand if in melee against a lone enemy. He uses his rolling dodge before exposing himself to missiles, especially giant-hurled boulders, and assumes his guarded stance in melee. He charges with Spring Attack to get close to his enemies, following it up with full attacks.
Base Statistics: When not raging, the barbarian’s statistics are AC 25, touch 13, flat-footed 23; hp 155; Fort +14, Will +7; Melee +1 giant-bane dwarven waraxe +16/+11/+6 (1d10+4/×3); Ranged mwk composite longbow +14/+9/+4 (1d8+3/×3); Str 16, Con 20; CMB +15; CMD 28 (32 vs. bull rush or trip); Skills Climb +7, Swim +7.
Giant slayers seek out giants and cut them down. Raging with enmity for their prey, they allow no other creatures to get between them and their hated foes.
Jemar Crowell: Jemar Crowell is a champion of his people, a savage emissary of vengeance in the never-ending wars between the dwarfholds and giant-kin of all kinds. Often clad head to toe in stout dwarven steel armor, Jemar sometimes doffs his helmet to better taunt enemies as he brings them low. He keeps his scalp shaved save for two narrow crests of hair. His cape is woven from shaggy skeins of loosely-spun giant hair clipped from his vanquished foes, and when the weather is cold he wears scarves and mittens knit from the same material.
Combat Encounters: Jemar is a focused combatant, going after his prey and protecting his people’s interests to the exclusion of all other concerns. He has no qualms about stealing kills and looting bodies.
Roleplaying Suggestions: When not slaying giants, Jemar plans raids on giant strongholds, and considers those who trade with giants as bad as giants themselves. Though he primarily works for dwarven interests, he often hires sellswords and adventurers to aid him on particularly dangerous hunts.
Source: NPC Codex, p. 17
