Gourd Leshy

CR: 1 XP: 400


N Small plant (leshy, shapechanger)


Init: +2 Senses: darkvision 60 ft., low-light vision Perception: +4


Defense

AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)


hp: 9 (1d8+5)


Fort: +4 Ref: +2 Will: +0


Immune: electricity, sonic, plant traits


Offense

Speed: 20 ft.


Melee: slam –1 (1d3–2 plus ensnare)


Ranged: seed +3 (1 plus ensnare)


Special Attacks: sneak attack +1d6


Spell-Like Abilities: (CL 2nd; concentration +4) Constant—pass without trace


Statistics

Str: 6 Dex: 15 Con: 14 Int: 6 Wis: 11 Cha: 15


Base Atk: +0 CMB: –3 CMD: 9


Feats: Toughness


Skills: Perception +4, Stealth +6 (+10 in plains and undergrowth), Survival +0 (+4 in plains and undergrowth), Racial Modifiers +4 Stealth and Survival in plains and undergrowth


SQ: change shape (Small gourd; tree shape), keepsake, verdant burst


Languages: Druidic, Sylvan, plantspeech (gourds)


Ecology

Environment: any hills or plains


Organization: solitary or patch (2–16)


Treasure: standard


Description

Ensnare (Ex) The seeds and slam attack of a gourd leshy entangle the target in vines for 2d4 rounds unless the target makes a DC 12 Reflex save. The target can attempt to burst these entangling vines before the duration expires with a DC 12 Strength check as a full-round action. The save and burst DCs are Constitution-based.

Keepsake (Su) Gourd leshys can pop off the top of their heads and store a single Fine-sized object such as a dagger or potion inside.

While within the leshy’s head, the item is warded by nondetection. In addition, after 24 hours, the item within is cleaned and polished, and, if damaged, repaired as if by a mending spell. Both spell effects have a caster level equal to twice the leshy’s Hit Dice (CL 2nd for most gourd leshys).

Seed (Ex) A gourd leshy can hurl its seeds as a ranged attack. If it hits, this attack deals 1 point of damage (this damage is not modified by Strength) and affects the target with the gourd leshy’s ensnare ability. This attack has a 10-foot range increment.

With tangles of leafy vines for limbs and a carved gourd for a head, gourd leshys present a rather comical appearance. Intimately connected with the harvest season, gourd leshys see to the health and sustainable harvest of crops, especially vegetables and grains.

Superstition and love of rituals run deep in gourd leshys. They do their best to exactly reproduce what worked before with every trivial activity, and change seemingly random details when attempting tasks they previously failed. Gourd leshys collect random odds and ends as good luck charms, ranging from polished stones to bird feathers to tarnished coins. Credulous to a fault, gourd leshys believe nearly anything they hear from those they trust. However, their admittedly hollow heads still hold memories, and a gourd leshy betrayed rarely forgets. As gourd leshys aren’t particularly strong, they often fight dirty. One favorite trick is to wait for an enemy to come within striking distance while in gourd form so that they can assume their true form and make a sneak attack in the same round.

GROWING A GOURD LESHY Gourd leshys grow best in small vegetable patches or in sunny meadows. Carving eyes and a mouth into a growing gourd leshy’s “face”

is an important part of the growth ritual, for neglecting to do this robs the gourd leshy of its ability to see or speak. The exact nature and appearance of a gourd leshy’s features can vary wildly between individuals.

GOURD LESHY CL 6th; Price 1,500 gp RITUAL Requirements Knowledge (nature) 5 ranks, entangle, plant growth, summon nature’s ally I; Skill Knowledge (nature) DC 13; Cost 750 gp Leshy, Leaf This little plant person is clad in a winglike leaf cloak and pinecone armor, wielding a twig as a makeshift spear.

Source: Pathfinder Roleplaying Game Bestiary 3