Characters

Grove Guardian

CR: 17 XP: 102,400


LN Medium humanoid (elf, human)


Init: +6 Senses: low-light vision Perception: +24


Defense

AC: 31, touch 27, flat-footed 24 (+4 armor, +1 deflection, +6 Dex, +1 dodge, +4 monk, +5 Wis)


HP: 148 (18d8+64)


Fort: +16 Ref: +19 Will: +18, +4 vs. enchantments


Defensive Abilities: improved evasion


Immune: disease, poison


SR: 28


Offense

Speed: 90 ft.


Melee: +2 unarmed strike +21/+16/+11 (2d8+4) or mwk cold iron dagger +20/+15/+10 (1d4+2/19–20) or +2 unarmed strike flurry of blows +24/+24/+19/+19/+14/+14/+9 (2d8+4)


Ranged: mwk cold iron dagger +20/+15/+10 (1d4+2/19–20)


Special Attacks: flurry of blows, quivering palm (1/day, DC 24), stunning fist (18/day, DC 24)


Statistics

Str: 14 Dex: 22 Con: 16 Int: 13 Wis: 20 Cha: 11


Base Atk: +13 CMB: +24 (+26 grapple, +28 trip) CMD: 47 (49 vs. trip)


Feats: Agile Maneuvers, Combat Expertise, Combat Reflexes, Defensive Combat Training, Dodge, Greater Trip, Improved Bull Rush, Improved Disarm, Improved Grapple, Improved Trip, Improved Unarmed Strike, Improved Vital Strike, Skill Focus (Acrobatics), Spring Attack, Strike Back, Stunning Fist, Vital Strike, Weapon Finesse


Skills: Acrobatics +33 (+75 when jumping), Bluff +8, Climb +4, Diplomacy +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (religion) +7, Perception +24, Perform (dance) +6, Sense Motive +26, Stealth +23, Swim +5


SQ: abundant step, diamond body, diamond soul, elf blood, fast movement, high jump, ki pool (14 points, adamantine, lawful, magic), maneuver training, purity of body, slow fall 90 ft., timeless body, wholeness of body


Languages: Common, Elven, Gnome, tongue of the sun and moon


Combat Gear: potion of bear’s endurance, potion of bull’s strength, potions of cure moderate wounds (2), potions of entropic shield (2), universal solvent (2)


Other Gear: masterwork cold iron dagger, amulet of mighty fists +2, belt of incredible dexterity +6, bracers of armor +4, cloak of resistance +2, headband of inspired wisdom +4, ring of protection +1, 298 gp


Description

Half-elf monk 18

Before Combat: The monk attempts to get close to an opponent through Bluff or Diplomacy, then drinks her potions of bear’s endurance and bull’s strength.

During Combat: Against a single foe, the monk opens with Stunning Fist augmented with Improved Vital Strike, then tries to grapple the stunned foe. Against multiple opponents, she uses flurry of blows to attempt trip and disarm maneuvers, making as many foes prone or weaponless as possible, then strikes when those opponents provoke attacks of opportunity. Against foes too large to grapple or immune to stunning, she uses her ki pool to boost her movement, then Spring Attack with Improved Vital Strike to make hit and run attacks.

Base Statistics: Without bear’s endurance and bull’s strength, the monk’s statistics are hp 112; Fort +14; Melee +2 unarmed strike +21/+16/+11 (2d8+2) or mwk cold iron dagger +20/+15/+10 (1d4/19–20) or flurry of blows (+2 unarmed strike) +22/+22/+17/+17/+12/+12/+7 (2d8+2); Ranged mwk cold iron dagger +20/+15/+10 (1d4/19–20); Str 10, Con 12; CMD 45 (47 vs. trip); Skills Climb +4, Swim +5.

Devoted to the protection of druidic groves or other sacred places of power, grove guardians do anything necessary to protect what they guard.

Xexilia Aishinkai: Xexilia Aishinkai, the 834th of that name, guards one of the world trees. Like those who came before her, she left behind her old life when she was called to the tree.

Source: NPC Codex, p. 109