Guild Initiate
Defense
AC: 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
HP: 41 (5d8+15)
Fort: +4 Ref: +11 Will: +1, +2 vs. fear
Defensive Abilities: evasion, trap sense +1, uncanny dodge
Offense
Speed: 20 ft.
Melee: +1 short sword +9 (1d4+1/19–20)
Ranged: mwk hand crossbow +9 (1d3/19–20)
Special Attacks: sneak attack +3d6
Statistics
Str: 10 Dex: 18 Con: 14 Int: 10 Wis: 8 Cha: 15
Base Atk: +3 CMB: +2 CMD: 16
Feats: Improved Initiative, Lightning Reflexes, Point-Blank Shot, Weapon Finesse
Skills: Acrobatics +14 (+10 when jumping), Bluff +10, Climb +10, Disable Device +14, Knowledge (local) +8, Perception +9, Sleight of Hand +12, Stealth +16
SQ: rogue talents (finesse rogue, slow reactions), trapfinding +2
Languages: Common, Halfling
Combat Gear: potions of cure light wounds (2), potion of invisibility
Other Gear: masterwork studded leather, +1 short sword, masterwork hand crossbow with 20 bolts, masterwork thieves’ tools, tindertwig (5), 60 gp
Description
Halfling rogue 5
During Combat: The rogue uses surprise and flanking to make sneak attacks, as well as his slow reactions rogue talent.
The guild initiate is a rogue who is still seeking to prove his worth to a thieves’ guild.
Felix the Twig: Felix is an accomplished burglar who always chews on a tindertwig for luck.
Combat Encounters: Felix might be part of a team of young footpads or a lookout for a larger job.
Roleplaying Suggestions: Felix is a good contact within a thieves’ guild.
Source: NPC Codex, p. 146
