Characters

Holy Archer

CR: 5 XP: 1,600


LG Medium humanoid (elf)


Init: +4 Senses: low-light vision Perception: +9


Aura: courage (10 ft.)


Defense

AC: 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)


HP: 43 (6d10+6)


Fort: +7 Ref: +8 Will: +8, +2 vs. enchantments


Immune: disease, fear, sleep


Offense

Speed: 30 ft.


Melee: longsword +6/+1 (1d8/19–20)


Ranged: +1 longbow +11/+6 (1d8+1/×3)


Special Attacks: channel positive energy (DC 15, 3d6), smite evil 2/day (+2 attack and AC, +6 damage)


Spell-Like Abilities: (CL 6th; concentration +8) At will—detect evil


Spells Prepared: (CL 3rd; concentration +5) 1st—bless weapon, cure light wounds


Statistics

Str: 10 Dex: 18 Con: 11 Int: 10 Wis: 12 Cha: 14


Base Atk: +6 CMB: +6 CMD: 20


Feats: Point-Blank Shot, Precise Shot, Rapid Shot


Skills: Climb +2, Perception +9, Sense Motive +5, Stealth +5


SQ: aura, code of conduct, divine bond (weapon +1, 1/day), elven magic, lay on hands (3d6, 5/day), mercies (fatigued, staggered), weapon familiarity


Languages: Common, Elven, Orc


Combat Gear: +1 demon-bane arrows (5), +1 undead-bane arrows (5), potion of pass without trace, potion of shield of faith, alchemist’s fire (2)


Other Gear: masterwork chain shirt, +1 longbow with 20 arrows, longsword, silver holy symbol, 184 gp


Description

Elf paladin of Erastil 6

During Combat: The paladin uses her bow to smite evil before it can reach her. She uses cover and her mobility to maintain an advantage over her opponents.

Few expect honorable archers to be paladins, since they do not fit the typical image. Other paladins sometimes look down on these archers for shunning close combat, but they care only about efficiency in protecting their flocks.

Source: NPC Codex, p. 114