Characters

Honorable Outcast

CR: 1 XP: 400


LG Medium humanoid (human, orc)


Init: –1 Senses: darkvision 60 ft. Perception: +2


Defense

AC: 16, touch 9, flat-footed 16 (+7 armor, –1 Dex)


HP: 23 (2d10+8)


Fort: +7 Ref: 0 Will: +5


Defensive Abilities: orc ferocity


Offense

Speed: 20 ft.


Melee: mwk greataxe +5 (1d12+3/×3)


Ranged: shortbow +1 (1d6/×3)


Special Attacks: smite evil 1/day (+1 attack and AC, +2 damage)


Spell-Like Abilities: (CL 2nd; concentration +3) At will—detect evil


Statistics

Str: 15 Dex: 8 Con: 16 Int: 10 Wis: 12 Cha: 13


Base Atk: +2 CMB: +4 CMD: 13


Feats: Power Attack


Skills: Heal +5, Intimidate +3, Perception +2, Sense Motive +6


SQ: aura, code of conduct, lay on hands (1d6, 2/day), orc blood, weapon familiarity


Languages: Common, Orc


Combat Gear: potion of cure light wounds, tanglefoot bags (2)


Other Gear: banded mail, masterwork greataxe, shortbow with 20 arrows, wooden holy symbol, 28 gp


Description

Half-orc paladin of Torag 2

During Combat: The paladin prefers to attack with her bow before entering melee with her greataxe. She uses Power Attack unless she fights heavily armored enemies.

Honorable outcasts are far from their homes and often found alone. Some have been questing in the wild for so long that they have lost any semblance of social graces and tact.

Source: NPC Codex, p. 112