Hungry Flesh

A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.

CR: 3 XP: 800


N Large ooze


Init: –3 Senses: blindsight 60 ft., scent Perception: –5


Defense

AC: 8, touch 6, flat-footed 8 (–3 Dex, +2 natural, –1 size)


hp: 47 (5d8+25), regeneration 5 (acid or fire)


Fort: +6 Ref: –2 Will: –4


Defensive Abilities: amorphous


Immune: ooze traits


Offense

Speed: 20 ft., swim 20 ft.


Melee: slam +5 (1d6+4 plus disease and grab)


Space: 10 ft. Reach: 5 ft.


Special Attacks: constrict (1d6+4 plus disease)


Statistics

Str: 16 Dex: 5 Con: 20 Int: — Wis: 1 Cha: 1


Base Atk: +3 CMB: +7 (+11 grapple) CMD: 14 (can’t be tripped)


SQ: compression, monstrous growth, reactive regeneration, slime trail


Ecology

Environment: any land or underground


Organization: solitary or cluster (2–5)


Treasure: incidental


Description

Disease (Ex) Tumor Infestation: Injury; save Fort DC 17; onset 1 minute; frequency 1/day; effect 1d2 Con and 1d2 Cha; cure 2 consecutive saves. Anyone who dies from tumor infestation turns into a hungry flesh 1d4 hours later. The save DC is Constitution-based.

Monstrous Growth (Ex) A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that’s been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can’t increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.

Reactive Regeneration (Ex) Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.

Slime Trail (Ex) A hungry flesh leaves behind a trail of slime that acts as a grease spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based. Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.

A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.

Source: Pathfinder Roleplaying Game Bestiary 4