Characters

Grease

School: conjuration (creation)


Level: Arcanist 1, Wizard 1, Sorcerer 1, Magus 1, Bard 1, Skald 1, Summoner 1, Unsummoner 1, Mesmerist 1



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: object (1) or 10-foot square (1)


Duration: 1 minute/level


Saving Throw: see text


Spell Resistance: no


Source: Pathfinder Core Rulebook, p. 292

Description

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Mythic Grease

If you cast mythic grease on an area, add your tier to the Acrobatics DC to move within or through the area. If you cast it on a creature’s armor or clothing, add your tier to its Escape Artist checks and combat maneuver checks attempted to escape a grapple and to its CMD to avoid being grappled.

Augmented: You can expend two uses of mythic power to make the grease flammable. It ignites from any fire at least the size of a candle flame. If a greased area is ignited, any creature in the area on your turn takes 1d3 points of fire damage and might catch on fire (Core Rulebook 444). If a greased creature is ignited, it takes 2d6 points of fire damage, and might catch on fire; add your tier to the save DC.

Mythic Adventures, page 96