Characters

Huodatha

CR: 3 XP: 800


NE Medium humanoid (human)


Init: +1 Senses: Perception +7


Defense

AC: 13, touch 10, flat-footed 11 (+3 armor, +1 Dex,, +1 dodge, –2 rage)


HP: 46 (4d12+20)


Fort: +9 Ref: +2 Will: +3


Defensive Abilities: trap sense +1, uncanny dodge


Offense

Speed: 40 ft.


Melee: mwk greatclub +10 (1d10+7) or improvised club +9 (1d6+5)


Ranged: improvised club +5 (1d6+5)


Special Attacks: rage (19 rounds/day), rage powers (intimidating glare, roused anger)


Statistics

Str: 20 Dex: 13 Con: 20 Int: 8 Wis: 10 Cha: 12


Base Atk: +4 CMB: +9 CMD: 19


Feats: Catch Off-Guard, Dodge, Extra Rage


Skills: Acrobatics +5 (+9 jump), Climb +9, Intimidate +8, Knowledge (local) +0, Knowledge (religion) +0, Linguistics +0, Perception +7, Ride +7, Survival +5, Swim +10


SQ: fast movement


Languages: Common, Hallit


Combat Gear: potions of cure moderate wounds (2)


Other Gear: masterwork studded leather, masterwork greatclub, iron mask, 920 gp


Description

Male human barbarian 4

During Huodatha rages at the start of combat and uses his intimidating glare. He throws an improvised weapon at his opponents, grabbing another with a move action to remain armed.

Morale: Huodatha retreats if his non-raging hit point total reaches 5.

Base Statistics: When not raging, Huodatha’s statistics are: AC 15, touch 12, flat-footed 13; Fort +7, Ref +2, Will +1; hp 38; Melee mwk greatclub +8 (1d10+4) or improvised club +7 (1d6+3); Ranged improvised club +7 (1d6+3); Str 16, Con 16; CMB +7; Skills Climb +7, Swim +8.

In his early life, Huodatha was a Numerian nomad.

As a young man, he was seized by Technic League automatons, injected with a strange substance, and set free. The substance drove him into an instant rage; he slew the automaton on the spot, but the rage continued, overwhelming the young barbarian. It lasted for a full day and ended in the murder of his chief’s brother. Although he barely remembers the event, Huodatha was exiled from his tribe for the crime. For several forlorn weeks he wandered, until he found the open arms of Razmiran to the south. His indoctrination at the First Step fortress was brief and wildly successful. Huodatha discovered a home and purpose in Razmiran that put his talents to good use. Now, fanatically committed to worship of the Living God, Huodatha is a mid-level priest, feared and respected among Razmir’s followers.

Huodatha fits the mold of Razmir’s thuggish priests—bullying and extorting tribute for the religion—but he believes with a desperate intensity. He intimidates other Razmiri priests as much as he does the sheep from whom he collects tithes. The faithful find him inspiring, while his more venal brethren find him disconcerting. Priests who serve under him often wear bruises behind their masks from his rough instruction.

Although Huodatha owns a fine home and several concubines in the Steps district of Thronestep, luxury has little hold on him. Carrying out the will of Razmir is his paramount concern; it is his identity, his self-worth. The barbarian-priest takes pains to ignore cracks that reveal a mortal face behind the mask. If he discovered Razmir to be a false god, he would again be lost and exiled, a fate that would crush him more thoroughly than any martial defeat.

As deep as his loyalty to Razmir is his desire for revenge against the Technic League. Huodatha carries blind hatred for the self-propelled automata from Numeria, and attacks anyone who appears affiliated with the Technic League, including golems or any clockwork creations.

As a Herald of the Eighth Step, Huodatha wears the black robe and iron mask of his station. His hulking stature and clipped Hallit accent, however, reveal his Kellid birth, and his studded leather armor is clearly outlined beneath his robe. As a result, Huodatha doesn’t blend in as many other Razmiri priests do and is always visible in a crowd. In Thronestep, he rarely carries a weapon; he uses anything in reach as a club and is unafraid to throw his improvised cudgel and pick up another. When expecting trouble or traveling outside of Thronestep, he brings an intimidating marble greatclub with a wooden handle.

Boon: Huodatha’s friendship and patronage make quick friends and enemies in Razmiran. Known associates of Huodatha receive a 25% discount on nonmagical items and services bought in Thronestep and a +2 circumstance bonus on Intimidate checks in Razmiran when using Huodatha’s name.

Source: NPC Guide, p. 27