Incubus
CR: 6 XP: 2,400
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init: +2 Senses: darkvision 60 ft. Perception: +13
Defense
AC: 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp: 76 (8d10+32)
Fort: +10 Ref: +6 Will: +8
DR: 10/cold iron or good
Resist: acid 10, cold 10, fire 10
Immune: electricity, poison
SR: 17
Offense
Speed: 30 ft., fly 50 ft. (average)
Melee: mwk scimitar +14/+9 (1d6+5/18–20) or 2 slams +13 (1d4+5)
Special Attacks: pain redoubled
Spell-Like Abilities: (CL 8th; concentration +13) Constant—tongues At will—charm person (DC 16), detect thoughts (DC 17), greater teleport (self plus 50 lbs. of objects only), suggestion (DC 18) 1/day—crushing despair (DC 19), summon (level 3, 2 schirs 40%)
Statistics
Str: 20 Dex: 15 Con: 18 Int: 16 Wis: 15 Cha: 21
Base Atk: +8 CMB: +13 CMD: 25
Feats: Flyby Attack, Lightning Reflexes, Power Attack, Vital Strike
Skills: Acrobatics +6, Bluff +16, Diplomacy +16, Escape Artist +6, Fly +13, Intimidate +16, Knowledge (planes) +14, Perception +13, Sense Motive +13, Spellcraft +14, Stealth +11 Racial Modifiers +8 Intimidate, +8 Perception
SQ: change shape (Small or Medium humanoid; alter self )
Languages: Abyssal, Celestial, Common, telepathy 100 ft., tongues
Ecology
Environment: any (Abyss)
Organization: solitary, pair, or wing (2–8)
Treasure: standard (masterwork scimitar, other treasure)
Description
Pain Redoubled (Su) When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.
An incubus in his true form is always muscular and attractive, with long hair and intense eyes.
His skin can be of any color, but is always smooth and silky. When not using his wings for flight, an incubus can fold them to drape across its shoulders like a cloak—many decorate both the inside and outside of their wings with tattoos, ink, or self-inflicted scars. Incubi stand between 6 and 6-1/2 feet tall and typically weigh 200 pounds.
When not in battle, incubi serve as counselors, torturers, and companions for greater demons. They are also often conjured for similar roles by mortal spellcasters, although care must be taken in dalliances with incubi, for they delight in causing pain to their companions. Like succubi, incubi form from the chaotic evil souls of particularly lustful and rapacious mortals. Yet whereas succubi are subtle and methodical about using their charms to cause ruin, the typical incubus is forthright and forceful about his insatiable desires.
Demon, Coloxus–Demon, Incubus Demon, Coloxus–Demon, Incubus Demon, Schir This goat-headed humanoid is covered in a mangy gray hide that only partly covers its gaunt but muscled frame.
