Iron Colossus
CR: 21 MR: 8 XP: 409,600
N Colossal construct (colossus, mythic)
Init: –1 Senses: darkvision 60 ft., low-light vision Perception: +11
Aura: deadly fumes (30 ft.), selective antimagic aura (30 ft.)
Defense
AC: 39, touch 1, flat-footed 39 (–1 Dex, +38 natural, –8 size)
hp: 309 (23d10+183)
Fort: +9 Ref: +6 Will: +7
DR: 10/epic
Immune: construct traits, fire absorption
Offense
Speed: 50 ft.
Melee: flail +35/+30/+25/+20 (6d6+20/19–20) or stomp +35 (6d6+30 plus pinning stomp)
Ranged: 2 heavy ballistae +14 (4d8/17–20/×3)
Space: 30 ft. Reach: 30 ft.
Special Attacks: mythic power (8/day, surge +1d10), mythic quickening, pinning stomp
Spell-Like Abilities: (CL 17th; concentration +19) 3/day—wall of fire (DC 16) 1/day—delayed blast fireball (DC 19)
Statistics
Str: 51 Dex: 9 Con: — Int: 5 Wis: 10 Cha: 14
Base Atk: +23 CMB: +51 (+59 sunder) CMD: 62 (68 vs. sunder)
Feats: Cleave, Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (flail), Improved Critical (heavy ballista), Improved Sunder, Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills: Intimidate +14, Perception +11
SQ: alternate form, mythic creation, mythic resilience, siege tower
Languages: Common
Ecology
Environment: any land
Organization: solitary
Treasure: none
Description
Alternate Form (Ex) As a full-round action, an iron colossus can transform its legs into a massive, destructive track. Its speed becomes 80 ft., it can’t be tripped, and it gains a trample attack that deals 4d8+30 damage. It loses its stomp attack. It can resume its base form as a full-round action.
Deadly Fumes (Ex) An iron colossus emits a 30-foot-radius cloud of poisonous gas, exposing creatures that start their turn in this area.
Deadly Fumes: inhaled—save Fort DC 21; frequency 1/round for 2 rounds; effect 1d4 Constitution damage and sickened; cure 1 save.
Fire Absorption (Ex) Not only is a flesh colossus immune to fire, but when targeted or hit by a spell or attack that would deal fire damage, it heals half the fire damage it would be dealt.
Selective Antimagic Aura (Su) Spells with the fire descriptor and fire effects are unaffected by this field.
Siege Tower (Ex) An iron colossus’s ballistae don’t provoke attacks of opportunity, and they reload themselves at the start of the colossus’s turn.
Standing 80 feet high and weighing 500 tons, iron colossi are the ultimate weapons of war.
CONSTRUCTION The body of an iron colossus is constructed from hundreds of tons of iron, costing 100,000 gp.
IRON COLOSSUS CL 17th; Price 500,000 gp CONSTRUCTION Requirements Craft Construct, Mythic Crafter, mythic tier or rank 8, antimagic field, cloudkill, meteor swarm, rusting grasp, wall of iron, wish; Skill Craft (blacksmithing) DC 30; Cost 300,000 gp Colossus, Stone This immense stone figure appears to be a keep that uprooted itself and went for a walk.
