Jorogumo
Eight spindly spider legs, flocked with coarse black hairs, stretch from the back of this otherwise beautiful black-haired woman.
CR: 12 XP: 19,200
NE Medium monstrous humanoid (shapechanger)
Init: +4 Senses: darkvision 60 ft. Perception: +18
Defense
AC: 27, touch 15, flat-footed 22 (+4 Dex, +1 dodge, +12 natural)
hp: 161 (14d10+84)
Fort: +10 Ref: +13 Will: +14
DR: 10/cold iron and magic
Immune: poison
Offense
Speed: 30 ft., climb 50 ft., swim 40 ft.
Melee: bite +20 (1d4+6/19–20 plus poison), 2 claws +20 (1d6+6)
Special Attacks: sneak attack +3d6, web (+18 ranged, DC 23, 14 hp)
Spell-Like Abilities: (CL 12th; concentration +19) At will—charm person (DC 18), detect thoughts (DC 19) 3/day—bestow curse (DC 21), suggestion (DC 19) 1/day—hold monster (DC 22), summon nature’s ally V (1 ogre spider or 1d3 giant black widow spiders or 1d4+1 giant spiders)
Statistics
Str: 22 Dex: 19 Con: 22 Int: 15 Wis: 17 Cha: 24
Base Atk: +14 CMB: +20 CMD: 35
Feats: Dodge, Improved Critical (bite), Improved Iron Will, Iron Will, Mobility, Power Attack, Spring Attack
Skills: Acrobatics +14, Bluff +19, Climb +29 (+37 with spider legs), Diplomacy +18, Perception +18, Perform (string) +10, Sense Motive +15, Stealth +19, Swim +14 Racial Modifiers +8 Climb with spider legs
SQ: change shape (giant spider; vermin shape I*), spider empathy +21, swift shapechanger * See Ultimate Magic.
Languages: Aklo, Common, Sylvan
Ecology
Environment: temperate mountain valleys
Organization: solitary or cult (2–6 plus 2–8 spiders of various sizes)
Treasure: standard
Description
Poison (Ex) Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.
Spider Empathy (Ex) This ability functions as a druid’s wild empathy, save that it works only on spiders.
A jorogumo gains a racial bonus on this check equal to her Hit Dice (normally +14). Spiders are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the jorogumo to train them and use them as guardians (though it does not grant them skills or feats).
Spider Legs (Ex) A jorogumo’s spider legs can emerge or retract as a free action. When a jorogumo’s spider legs are present, she gains a +8 circumstance bonus on Climb checks and gains Deflect Arrows as a bonus feat.
Swift Shapechanger (Ex) A jorogumo can assume spider or human form as a swift action.
Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs. After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father’s body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed. Jorogumos are enthusiastic enemies of tengus and attack them on sight—they never take tengus as “mates.”
