Hold Monster

School: enchantment (compulsion) [mind-affecting]


Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5, Bard 4, Skald 4, Summoner 4, Unsummoner 5, Inquisitor 4, Psychic 5, Mesmerist 4, Occultist 4, Medium 4



Casting Time: standard action


Components: V, S, M, DF


Range: medium (100 feet + 10 feet/level)


Target: creature, living (1)


Duration: 1 round/level (see text)


Saving Throw: Will negates (see text)


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

This spell functions like hold person, except that it affects any living creature that fails its Will save.