Hold Monster
School: enchantment (compulsion) [mind-affecting]
Level: Arcanist 5, Wizard 5, Sorcerer 5, Witch 5, Bard 4, Skald 4, Summoner 4, Unsummoner 5, Inquisitor 4, Psychic 5, Mesmerist 4, Occultist 4, Medium 4
Casting Time: standard action
Components: V, S, M, DF
Range: medium (100 feet + 10 feet/level)
Target: creature, living (1)
Duration: 1 round/level (see text)
Saving Throw: Will negates (see text)
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
This spell functions like hold person, except that it affects any living creature that fails its Will save.
