Khala

This dragon has broad, ragged wings. Its serpentine body ends in three long, flailing necks with hissing, triangular heads.

CR: 17 XP: 102,400


CE Large dragon (cold)


Init: +10 Senses: darkvision 60 ft., low-light vision Perception: +30


Defense

AC: 31, touch 15, flat-footed 25 (+6 Dex, +16 natural, –1 size)


hp: 261 (18d12+144)


Fort: +19 Ref: +17 Will: +16


Resist: acid 10, electricity 10


Immune: cold, disease, paralysis, sleep


Weaknesses: vulnerable to fire


Offense

Speed: 30 ft., fly 90 ft. (good)


Melee: 3 bites +27 (2d10+10/19–20 plus disease), tail +25 (2d8+10 plus grab)


Space: 10 ft. Reach: 10 ft.


Special Attacks: breath weapon (60-ft. line, 16d6 cold damage,, Reflex DC 27 half, usable every 1d4 rounds), constrict (2d8+10), rend (2 bites, 2d10+15), tenacious grapple


Spell-Like Abilities: (CL 16th; concentration +23) 3/day—fire shield (chill shield only), empowered ice storm, incendiary cloud (DC 25, deals cold damage), suggestion (DC 20) 1/day—control weather, polar ray


Statistics

Str: 30 Dex: 22 Con: 27 Int: 22 Wis: 21 Cha: 25


Base Atk: +18 CMB: +29 (+33 grapple) CMD: 45 (can’t be tripped)


Feats: Alertness, Critical Focus, Empower Spell-Like Ability (ice storm), Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Staggering Critical, Stunning Critical


Skills: Appraise +27, Bluff +28, Diplomacy +28, Fly +29, Intimidate +28, Knowledge (geography) +27, Knowledge (local) +27, Knowledge (nature) +27, Perception +30, Sense Motive +30, Stealth +23, Survival +26


Languages: Abyssal, Aquan, Common, Draconic, Giant, Goblin


Ecology

Environment: any cold


Organization: solitary


Treasure: double


Description

Breath Weapon (Su) A khala can fire a jet of frigid liquid from one of its three mouths, dealing 16d6 points of cold damage (Reflex DC 27 half). Even if they succeed at the Reflex save, creatures caught in the line must succeed at a DC 27 Fortitude save or be encased in ice. A trapped creature must succeed at a DC 25 Strength check or DC 26 Escape Artist check as a full-round action to break free.

Disease (Ex) Chillbane Fever: Bite—injury; save Fortitude DC 27; onset 1 day; frequency 1/day; effect 1d4 Con damage, sickened, and fatigued; cure 2 consecutive saves.

Tenacious Grapple (Ex) A khala does not gain the grappled condition if it grabs a foe with its tail, and it can maintain a grapple with its tail as a swift action.

It is rumored that khalas were a breed of rare amphibious dragon, warped through evil and wintry magic from proud creatures into voracious and wicked things that delight in the suffering of others. The creature ambulates like a snake, slithering along the ground or through the boughs of trees with its wings drawn close to its body, but it prefers flight whenever possible. All khalas are female, and scholars debate how the creatures procreate. It is believed that the males of the species, known in legend as the zmeys, were wiped out in a war with the khalas.

Source: Pathfinder Roleplaying Game Bestiary 5