Krun Thuul
Defense
AC: 23, touch 12, flat-footed 22 (+10 armor, +1 deflection,, +1 dodge, +1 natural)
HP: 55 (10d10)
Fort: +7 Ref: +4 Will: +4, +3 vs. fear
Defensive Abilities: bravery +3, ferocity
Weaknesses: light sensitivity
Offense
Speed: 30 ft.
Melee: +1 guisarme +17/+12 (2d4+7/19–20/×3) or +1 spiked armor +16/+11 (1d6+5)
Ranged: javelin +10/+5 (1d6+4)
Special Attacks: weapon training (pole arms +2,, close +1)
Statistics
Str: 18 Dex: 10 Con: 8 Int: 14 Wis: 10 Cha: 12
Base Atk: +10 CMB: +14 (+16 trip) CMD: 25 (27 vs. trip)
Feats: Combat Expertise, Critical Focus, Dodge, Improved Critical (guisarme), Improved Trip, Intimidating Prowess, Leadership, Persuasive, Power Attack, Run, Toughness
Skills: Diplomacy +11, Intimidate +22, Knowledge (history) +8, Knowledge (local) +8, Perception +8, Ride +5, Survival +10
SQ: armor training 2, weapon familiarity
Languages: Common, Dwarven, Elven, Orc
Combat Gear: potion of cure moderate wounds
Other Gear: +1 full plate with +1 spikes, +1 guisarme, javelins (4), amulet of natural armor +1, cloak of resistance +1, ring of protection +1, 200 gp
Description
Male orc fighter 10 (Pathfinder RPG Bestiary 222)
Before Combat: When Krun is about to enter battle, he uses Intimidate to shake up his foes and orders his followers into a battle line. Typically, he brings an orc cleric onto the battlefield as his cohort to cast spells that improve his fighting ability, such as bless.
During Combat: Krun uses reach to his advantage. He shifts about the battlefield, relying on his minions to block opponents while he steps into areas that will allow his reach to strike enemies with impunity. If an enemy closes past his reach, he batters the opponent with armor spikes but steps away as soon as an opening is available. He uses Improved Trip with his guisarme to knock down advancing opponents and then makes attacks of opportunity when they stand up within his reach.
Morale: If confronted by a clearly superior opponent, or one that he can’t easily harm, he runs away. He also flees if an opponent reduces him to 20 hit points or fewer or a single attack deals him 20 or more points of damage. Thanks to his armor training and his Run feat, Krun can usually outrun his opponents. He sacrifices his own troops to achieve a significant victory or save his own life.
Leadership Krun Thuul’s leadership score is 12. His cohort is an 8th-level orc cleric. His most loyal followers include 2 orc berserkers (page 36), 2 orc shamans (page 36), and 4 orc skolls (page 36). The rest of his horde consists of 50 mercenary orc warriors (see Pathfinder RPG Bestiary 222.)
Imagine spending your whole life with people dumber than you, in a culture driven by impulse, greed, and lust. Then imagine a relative genius being born into that culture, one who has the mind to see advantage and the will to use it. That was Krun Thuul. Smaller than his brothers and sisters, he was a runt born into the Black Sun tribe, beaten and bullied by everyone around him. But Krun was an orc with the wits to understand exactly where and what he was. He took one look at the world about him and knew he had to escape it. Through betrayal and bloodshed, he became the Warlord of the Black Sun, but that was not enough—even dominion over all orcs is too small an ambition for Krun Thuul.
Krun has plans for this world of weak, soft men. Krun is a strategist, a tactician—an orc who understands strength and weakness and how to turn it to his own advantage. At his command, the Black Sun orcs have given up any claims of land, becoming a nomadic army wandering Belkzen’s many battlefields. By surrendering his land, he leaves nothing behind him, no castles to guard, no homeland to protect, and is free to focus on the glory and gold of victory. His army arrives at the site of a battle and stands within sight of both armies; Krun waits for one warlord to offer him a price… and then waits for the other general to raise it. Krun's coffers are full and rich, and soon he will have gathered enough orcs to his banner to turn his sights on the nations of men.
Boon: Krun’s followers are mobile within Belkzen, and he is careful to stay on the good side of the various orc champions. Respected for his military prowess and knowledge, Krun can arrange a meeting with a specific warlord, escort visitors through Belkzen, and may even assist in an attack on a weak warlord if he feels it would advance his position without costing him too many of his troops.
Source: NPC Guide, p. 7
