Marauder (Pirate Captain)
Defense
AC: 21, touch 16, flat-footed 15 (+5 armor, +6 Dex)
HP: 80 (12 HD; 7d10+5d8+19)
Fort: +7 Ref: +12 Will: +4, +2 vs. fear
Defensive Abilities: bravery +2, evasion, trap sense +1, uncanny dodge
Offense
Speed: 30 ft.
Melee: +1 dagger +19/+14 (1d4+6/17–20) or 2 +1 daggers +17/+12 (1d4+6/17–20) and +17/+12 (1d4+5/17–20) or +1 dagger +17/+12 (1d4+6/17–20) and mwk whip +17/+12 (1d3+1 nonlethal)
Ranged: mwk composite longbow +17/+12 (1d8+2/×3)
Space: 5 ft. Reach: 5ft. (15ft. with whip)
Special Attacks: sneak attack +3d6, weapon training (light blades +1)
Statistics
Str: 14 Dex: 22 Con: 13 Int: 12 Wis: 8 Cha: 10
Base Atk: +10 CMB: +12 CMD: 28
Feats: Dazzling Display, Exotic Weapon Proficiency, Improved Critical (dagger), Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Shatter Defenses, Skill Focus (Acrobatics), Skill Focus (Intimidate), Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Weapon Specialization (dagger)
Skills: Acrobatics +30, Appraise +5, Bluff +10, Climb +10, Craft (ships) +5, Diplomacy +4, Disable Device +14, Disguise +5, Escape Artist +10, Intimidate +20, Knowledge (local) +5, Perception +13 (+15 to find traps), Profession (sailor) +10, Ride +10, Sleight of Hand +10, Stealth +20, Survival +5, Swim +10
SQ: armor training 2, rogue talents (finesse rogue, weapon training), trapfinding +2
Languages: Aquan, Common
Combat Gear: potion of cure light wounds, potion of spider climb
Other Gear: +1 chain shirt, +1 daggers (2), daggers (2), masterwork composite longbow (+2 Str) with 20 arrows, masterwork whip, belt of incredible dexterity +2, boots of elvenkind, cloak of the manta ray, magnifying glass, spyglass, masterwork thieves’ tools
Description
Human fighter 7/rogue 5
Boon A pirate captain can arrange safe passage to virtually anywhere in the world reachable by ship.
Pirate captains are the deadly mistresses of pirate bands, villainous cutthroats who have cursed, looted, ravaged, betrayed, and carved their way to the top. These steelhanded stingrays lead their crews by sheer force of will. Pirate captains make excellent champion pit fighters and deadly assassins. A pirate captain is usually found with a first mate and a dozen shipmates (CR 12).
Source: GameMastery Guide, p. 281
