Mountaineer
Defense
AC: 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
HP: 59 (7d10+16)
Fort: +8 Ref: +8 Will: +5, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants)
Resist: fire 10
Offense
Speed: 30 ft.
Melee: +1 warhammer +9/+4 (1d8+6/×3), mwk heavy shield +9/+4 (1d4+5 plus bull rush)
Ranged: mwk heavy crossbow +10 (1d10/19–20)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, favored enemy (giants +2, humans +4)
Spells Prepared: (CL 4th; concentration +6) 2nd—spike growth 1st—longstrider, resist energy
Statistics
Str: 20 Dex: 14 Con: 14 Int: 10 Wis: 15 Cha: 6
Base Atk: +7 CMB: +12 CMD: 24 (28 vs. bull rush or trip)
Feats: Double Slice, Endurance, Improved Shield Bash, Improved Two-Weapon Fighting, Power Attack, Shield Slam, Two-Weapon Fighting
Skills: Climb +11, Knowledge (dungeoneering, geography, nature) +8, Perception +12 (+14 to notice unusual stonework), Profession (miner) +8, Stealth +6, Survival +10, Swim +9
SQ: favored terrain (mountain +2), hunter’s bond (companions), track +3, wild empathy +5, woodland stride
Languages: Common, Dwarven
Combat Gear: potion of bull’s strength, potion of cure moderate wounds
Other Gear: +1 breastplate, masterwork heavy wooden shield, +1 warhammer, masterwork heavy crossbow with 20 bolts, cloak of resistance +1, 229 gp
Description
Dwarf ranger 7
Before Combat: The ranger casts longstrider and resist energy (fire), then drinks his potion of bull’s strength.
During Combat: The ranger uses Shield Slam to push opponents into difficult terrain, off cliffs, or into the area of spike growth.
Base Statistics: Without bull’s strength, longstrider, and resist energy, the ranger’s statistics are Resist none; Speed 20 ft.; Melee +1 warhammer +7/+2 (1d8+4/×3), mwk heavy shield +7/+2 (1d4+3 plus bull rush); Str 16; CMB +10; CMD 22 (26 vs. bull rush or trip); Skills Climb +9, Swim +7.
There is no description for this NPC.
Source: NPC Codex, p. 131
