Nex: Arclord Historian
Defense
AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
HP: 17 (3 HD; 1d8+2d6+6)
Fort: +2 Ref: +2 Will: +5, +2 vs. illusions
Defensive Abilities: defensive training
Offense
Speed: 20 ft.
Melee: quarterstaff +0 (1d4–2)
Ranged: heavy crossbow +4 (1d8/19–20)
Special Attacks: hand of the apprentice 5/day, hatred
Spell-Like Abilities: (CL 3rd, concentration +5) 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Spells Prepared: (CL 2nd; concentration +4) 1st—alarm, animate rope, comprehend languages 0 (at will)—daze (DC 12), detect magic, mage hand, read magic
Statistics
Str: 6 Dex: 14 Con: 14 Int: 15 Wis: 10 Cha: 15
Base Atk: +1 CMB: –2 CMD: 10
Feats: Alertness, Eye of the Arclord (see below), Scribe Scroll, Skill Focus (Knowledge [history])
Skills: Appraise +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +6, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +8, Linguistics +8, Perception +8, Profession (scribe) +6, Spellcraft +6
SQ: arcane bond (hawk familiar), gnome magic, weapon familiarity
Languages: Ancient Osiriani, Azlanti, Common, Draconic, Dwarven, Gnome, Osiriani, Kelish, Terran, Vudrani
Combat Gear: scroll of see invisibility, wand of magic missile (10 charges)
Other Gear: heavy crossbow with 20 bolts shoulder bag containing notes, glasses, pipe, and pouch of tobacco, silk rope
Description
Gnome expert 1/wizard 2
Feats This scholar has the Eye of the Arclord feat; as a standard action, he can open a visible third eye for up to 2 minutes/day. The eye grants +1 CL to divination spells, darkvision 60 feet, a +8 bonus on Perception checks to notice invisible creatures, and allows him to use detect magic at will (see Pathfinder Chronicles Campaign Setting 109).
The Arclords attract a variety of students seeking arcane knowledge, but no group takes to the twisted, often hidden history of Nex and Geb with the same passion as gnomes. Arclord historians spend much of their time among moldering old books, but the nature of Golarion history sometimes demands forays into dangerous tombs and forbidden libraries.
Source: NPC Guide, p. 46
