Daze

School: enchantment (compulsion) [mind-affecting]


Level: Arcanist 0, Wizard 0, Sorcerer 0, Witch 0, Magus 0, Bard 0, Skald 0, Summoner 0, Unsummoner 0, Shaman 0, Inquisitor 0, Psychic 0, Mesmerist 0, Occultist 0, Spiritualist 0, Medium 0



Casting Time: standard action


Components: V, S, M


Range: close (25 feet + 5 feet/2 levels)


Target: creature, humanoid with 4 HD or less (1)


Duration: 1 round


Saving Throw: Will negates


Spell Resistance: yes


Source: Pathfinder Core Rulebook

Description

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.