Daze
School: enchantment (compulsion) [mind-affecting]
Level: Arcanist 0, Wizard 0, Sorcerer 0, Witch 0, Magus 0, Bard 0, Skald 0, Summoner 0, Unsummoner 0, Shaman 0, Inquisitor 0, Psychic 0, Mesmerist 0, Occultist 0, Spiritualist 0, Medium 0
Casting Time: standard action
Components: V, S, M
Range: close (25 feet + 5 feet/2 levels)
Target: creature, humanoid with 4 HD or less (1)
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: yes
Source: Pathfinder Core Rulebook
Description
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
