Nightmare

CR: 5 XP: 1,600


NE Large outsider (evil, extraplanar)


Init: +6 Senses: darkvision 60 ft. Perception: +12


Defense

AC: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)


hp: 51 (6d10+18)


Fort: +8 Ref: +7 Will: +3


Offense

Speed: 40 ft., fly 90 ft. (good)


Melee: bite +9 (1d4+4), 2 hooves +4 (1d6+2 plus 1d4 fire)


Space: 10 ft. Reach: 5 ft.


Special Attacks: smoke


Spell-Like Abilities: (CL 6th) 1/day (self plus 1 rider only)—plane shift


Statistics

Str: 18 Dex: 15 Con: 16 Int: 13 Wis: 13 Cha: 12


Base Atk: +6 CMB: +11 CMD: 23 (27 vs. trip)


Feats: Alertness, Improved Initiative, Run


Skills: Fly +13, Intimidate +10, Knowledge (planes) +10, Perception +12, Sense Motive +12, Stealth +7, Survival +10


Languages: Abyssal, Infernal


Ecology

Environment: any (Abaddon)


Organization: solitary


Treasure: none


Description

Smoke (Su) In battle, a nightmare exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action.

Anyone in the cone must succeed on a DC 16 Fortitude save or become sickened until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round.

The save DC is Constitution-based.

Nightmares are flaming harbingers of death. They allow only the most evil of creatures to ride them, and are never mere mounts, but rather willing partners in destruction.

The cauchemar is a more dangerous variant of the nightmare, particularly valued for its ability to enter the Ethereal Plane with its rider in addition to being able to use plane shift to invade other realities.

Source: Pathfinder Roleplaying Game Bestiary