Noble (Noble)
Defense
AC: 19, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 dodge, +1 shield)
HP: 60 (10d8+15)
Fort: +5 Ref: +6 Will: +8
Offense
Speed: 30 ft.
Melee: mwk rapier +10/+5 (1d6–1/18–20) or silver dagger +9/+4 (1d4–1/19–20)
Ranged: +1 longbow +10/+5 (1d8+1/×3)
Statistics
Str: 8 Dex: 14 Con: 12 Int: 10 Wis: 10 Cha: 13
Base Atk: +7 CMB: +6 CMD: 19
Feats: Dodge, Mobility, Persuasive, Skill Focus (Diplomacy), Vital Strike, Weapon Finesse
Skills: Bluff +16, Diplomacy +27, Disguise +10, Intimidate +10, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nobility) +10, Linguistics +6, Perception +5, Perform (dance) +10, Perform (sing) +10, Perform (string) +10, Ride +6, Sense Motive +10
Languages: Common, Elven, Gnome, Halfling
Combat Gear: potion of cure light wounds, potion of invisibility
Other Gear: +1 glamered chain shirt, masterwork buckler, +1 longbow with 20 arrows, masterwork rapier, silver dagger, circlet of persuasion, cloak of resistance +1, 17 gp
Description
Human aristocrat 10
Boon A noble can arrange the loan of noble or royal outfits (and even make a gift of them if sufficiently impressed), or can make a Diplomacy check on behalf of the PCs.
A noble is a titled aristocrat of a noble house, whether a lesser branch or perhaps the high seat of the family line. A noble might also be a member of a royal family, probably not in line for the throne, but still with a high position in society. Whether baroness, countess, duchess, or margravine, a noble is proficient in all of the courtly arts (including with a fine blade) and is well acquainted with news, rumors, fashion, and etiquette in her lands and those that surround it.
Nobles may serve as diplomats, high courtiers, appointed castellans or seneschals of royal castles, or even spies.
A noble may often be found with a knight bodyguard and three noble scions to show off at court (CR 10). A noble might also accompany two princesses in disguise (CR 10), while two nobles may be present at a celebrity bard’s concert (CR 12). A traveling noble could be accompanied by a battle mage or minstrel (CR 9), or two watch captain bodyguards (CR 10).
Source: GameMastery Guide, p. 289
