Norgorber: Skinsaw Cultist
Defense
AC: 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP: 16 (3d8+3)
Fort: +4 Ref: +3 Will: +5
Offense
Speed: 30 ft.
Melee: mwk short sword +5 (1d6+1/19–20)
Ranged: heavy crossbow +4 (1d10/19–20)
Special Attacks: channel negative energy 3/day (DC 11, 2d6)
Spell-Like Abilities: (CL 3rd; concentration +5) 5/day—bleeding touch, copycat (3 rounds)
Spells Prepared: (CL 3rd; concentration +5) 2nd—cat’s grace, invisibilityD, undetectable alignment 1st—command, disguise selfD, poisoned egg (Pathfinder Chronicles: Gods and Magic 29), shield of faith 0 (at will)—bleed (DC 12), guidance, light, mending D Domain spell, Domains Death, Trickery
Statistics
Str: 12 Dex: 15 Con: 13 Int: 10 Wis: 14 Cha: 10
Base Atk: +2 CMB: +3 CMD: 15
Feats: Improved Initiative, Stealthy, Weapon Finesse
Skills: Acrobatics +4, Bluff +5, Escape Artist +4, Knowledge (local) +3, Knowledge (religion) +4, Sleight of Hand +4, Stealth +9
SQ: aura
Languages: Common
Combat Gear: acid flask (3)
Other Gear: +1 studded leather, heavy crossbow with 10 bolts, masterwork short sword, black mask, egg
Description
Human cleric of Norgorber 3
As the most proactive of Norgorber’s worshipers, the Cult of Father Skinsaw embraces its patron’s role as god of murder. Many members hold conventional jobs and social positions, staying close to those they slaughter in the guise of business partners, maids, or military commanders.
Source: NPC Guide, p. 48
