Novice Scout
Defense
AC: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP: 12 (1d10+2)
Fort: +3 Ref: +5 Will: +1, +2 vs. enchantments
Immune: sleep
Offense
Speed: 30 ft.
Melee: longsword +3 (1d8+3/19–20) or shortspear +3 (1d6+2)
Ranged: longbow +4 (1d8/×3)
Special Attacks: favored enemy (orcs +2)
Statistics
Str: 14 Dex: 17 Con: 12 Int: 10 Wis: 13 Cha: 8
Base Atk: +1 CMB: +3 CMD: 16
Feats: Point-Blank Shot, Skill Focus (Perception)
Skills: Climb +6, Knowledge (local) +1, Knowledge (nature) +4, Perception +10, Stealth +7, Survival +5
SQ: elf blood, track +1, wild empathy +0
Languages: Common, Elven
Combat Gear: potion of cure light wounds, alchemist’s fire, masterwork arrows (3), smokestick
Other Gear: masterwork studded leather, longbow with 20 arrows, longsword, shortspear, 15 gp
Description
Half-elf ranger 1
During Combat: The ranger ambushes her target from stealth or takes cover in tree branches. If she has allies, she attacks enemies that her allies have injured. She uses a smokestick to signal trouble or cover her retreat.
The novice scout is alert and eager to prove her worth.
Atanya: Atanya is gruff but shrewd, more concerned about doing a good job than getting along with anyone. Secretly she hopes she has what it takes to be a hero and leader.
Combat Encounters: Atanya fires an arrow to wound a tough-looking PC, then demands surrender.
Roleplaying Suggestions: Atanya calls out a warning that the PCs are surrounded, hoping to bluff her way out of a lethal conflict.
Source: NPC Codex, p. 128
