Characters

Orc Slayer

CR: 7 XP: 3,200


CN Medium humanoid (elf)


Init: +6 Senses: low-light vision Perception: +14


Defense

AC: 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +2 natural)


HP: 62 (8d10+14)


Fort: +8 Ref: +13 Will: +4, +2 vs. enchantments


Resist: fire 10


Immune: sleep


Offense

Speed: 30 ft.


Melee: mwk elven curve blade +15/+10 (1d10+1/18–20)


Ranged: +1 longbow +15/+10 (1d8+1/×3)


Special Attacks: favored enemy (animals +2, orcs +4)


Spells Prepared: (CL 5th; concentration +6) 2nd—barkskin, cat’s grace 1st—entangle, resist energy


Statistics

Str: 13 Dex: 23 Con: 12 Int: 12 Wis: 12 Cha: 8


Base Atk: +8 CMB: +9 CMD: 26


Feats: Combat Reflexes, Deadly Aim, Endurance, Point-Blank Shot, Power Attack, Precise Shot, Weapon Finesse


Skills: Acrobatics +13, Climb +9, Heal +8, Knowledge (dungeoneering, geography) +6, Knowledge (nature) +8, Perception +14, Ride +12, Stealth +16, Survival +12, Swim +7


SQ: elven magic, favored terrain (forest +4, plains +2), hunter’s bond (companions), swift tracker, track +4, weapon familiarity, wild empathy +7, woodland stride


Languages: Common, Elven, Orc


Combat Gear: potion of cure moderate wounds


Other Gear: +1 chain shirt, +1 longbow with 20 arrows, masterwork elven curve blade, cloak of resistance +1, ring of protection +1, 194 gp


Description

Elf ranger 8

Before Combat: The ranger casts barkskin, cat’s grace, and resist energy (fire).

During Combat: If ranger acts in the surprise round, she casts entangle. She prefers to attack at range and from cover.

Base Statistics: Without barkskin, cat’s grace, and resist energy, the ranger’s statistics are Init +4; AC 20, touch 15, flat-footed 16; Ref +11; Melee mwk elven curve blade +13/+8 (1d10+1/18–20); Ranged +1 longbow +13/+8 (1d8+1/×3); Dex 19; CMD +24; Skills Acrobatics +11, Ride +10, Stealth +14.

The orc slayer is driven by vengeance to kill all orcs.

Source: NPC Codex, p. 131