Orc Slayer
Defense
AC: 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +2 natural)
HP: 62 (8d10+14)
Fort: +8 Ref: +13 Will: +4, +2 vs. enchantments
Resist: fire 10
Immune: sleep
Offense
Speed: 30 ft.
Melee: mwk elven curve blade +15/+10 (1d10+1/18–20)
Ranged: +1 longbow +15/+10 (1d8+1/×3)
Special Attacks: favored enemy (animals +2, orcs +4)
Spells Prepared: (CL 5th; concentration +6) 2nd—barkskin, cat’s grace 1st—entangle, resist energy
Statistics
Str: 13 Dex: 23 Con: 12 Int: 12 Wis: 12 Cha: 8
Base Atk: +8 CMB: +9 CMD: 26
Feats: Combat Reflexes, Deadly Aim, Endurance, Point-Blank Shot, Power Attack, Precise Shot, Weapon Finesse
Skills: Acrobatics +13, Climb +9, Heal +8, Knowledge (dungeoneering, geography) +6, Knowledge (nature) +8, Perception +14, Ride +12, Stealth +16, Survival +12, Swim +7
SQ: elven magic, favored terrain (forest +4, plains +2), hunter’s bond (companions), swift tracker, track +4, weapon familiarity, wild empathy +7, woodland stride
Languages: Common, Elven, Orc
Combat Gear: potion of cure moderate wounds
Other Gear: +1 chain shirt, +1 longbow with 20 arrows, masterwork elven curve blade, cloak of resistance +1, ring of protection +1, 194 gp
Description
Elf ranger 8
Before Combat: The ranger casts barkskin, cat’s grace, and resist energy (fire).
During Combat: If ranger acts in the surprise round, she casts entangle. She prefers to attack at range and from cover.
Base Statistics: Without barkskin, cat’s grace, and resist energy, the ranger’s statistics are Init +4; AC 20, touch 15, flat-footed 16; Ref +11; Melee mwk elven curve blade +13/+8 (1d10+1/18–20); Ranged +1 longbow +13/+8 (1d8+1/×3); Dex 19; CMD +24; Skills Acrobatics +11, Ride +10, Stealth +14.
The orc slayer is driven by vengeance to kill all orcs.
Source: NPC Codex, p. 131
