Characters

Pirate Queen

CR: 9 XP: 6,400


NE Small humanoid (halfling)


Init: +4 Senses: Perception +17


Defense

AC: 25, touch 17, flat-footed 20 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +3 natural, +1 shield, +1 size)


HP: 69 (10d10+10)


Fort: +10 Ref: +13 Will: +7, +2 vs. fear


Defensive Abilities: evasion


Resist: fire 20


Offense

Speed: 30 ft.


Melee: +1 rapier +14/+9 (1d4+3/17–20), mwk handaxe +14/+9 (1d4+1/×3)


Ranged: mwk light crossbow +16 (1d6/19–20)


Special Attacks: favored enemy (aquatic humanoids +4, humans +4, magical beasts +2)


Spells Prepared: (CL 7th; concentration +9) 2nd—barkskin, wind wall 1st—endure elements, longstrider, resist energy


Statistics

Str: 14 Dex: 18 Con: 12 Int: 10 Wis: 14 Cha: 10


Base Atk: +10 CMB: +11 CMD: 27


Feats: Dodge, Endurance, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Vital Strike, Weapon Finesse


Skills: Acrobatics +11, Climb +17, Knowledge (geography, nature) +8, Perception +17, Profession (sailor) +10, Stealth +21, Survival +15, Swim +15


SQ: favored terrain (urban +2, water +4), hunter’s bond (companions), swift tracker, track +5, wild empathy +10, woodland stride


Languages: Common, Halfling


Combat Gear: potion of cure moderate wounds


Other Gear: +1 studded leather, +1 rapier, masterwork handaxe, masterwork light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of resistance +1, feather token (swan boat), ring of protection +1, 863 gp


Description

Halfling ranger 10

Before Combat: The ranger casts barkskin, endure elements, longstrider, and resist energy (fire).

During Combat: The ranger prefers melee, using Mobility and Spring Attack to engage the enemy leader while her pirate allies deal with underlings.

Base Statistics: Without barkskin, longstrider, and resist energy, the ranger’s statistics are AC 22, touch 17, flat-footed 17; Resist none; Speed 20 ft.

The pirate queen is a deadly foe, whether she’s encountered in a scummy port town or out on the high seas, flying the black flag. She keeps a full crew of unruly, vicious buccaneers in line, and rewards them with the treasure and carnage they crave.

Pialoosa: Cocky and self-assured from years of experience on the water, Pialoosa expects nothing but the best from her crew, and rewards them generously when they show great bravery or skill. She is especially greedy—even for a pirate—and pursues any rumors, maps, or historical fables that might lead to treasure hoards hidden by long-dead pirates.

Combat Encounters: Pialoosa pursues a ship the PCs are on, demanding they surrender their treasure or be tossed in the briny deep. If encountered on land, she might start a massive brawl in a tavern, possibly after playing a game of cards and losing a good share of the booty she acquired most recently.

Roleplaying Suggestions: Pialoosa could be hired as a trustworthy (if black-hearted) ship captain to guide the PCs through dangerous waters. She relies on her reputation to keep other pirates away, and flies a special red flag with a black image of a foot on it to indicate she’s aboard a ship. Anyone who attacks her ship risks death beneath her blade, even if it’s an old friend.

Source: NPC Codex, p. 133