Characters

Qwoshokk

CR: 20 XP: 307,200


NE Gargantuan magical beast (aquatic)


Init: +4 Senses: darkvision 120 ft., low-light vision Perception: +32


Defense

AC: 36, touch 6, flat-footed 36 (+30 natural, –4 size)


HP: 348 (24d10+216)


Fort: +23 Ref: +14 Will: +13


Resist: electricity 30


Immune: cold, mind-affecting effects, poison


SR: 31


Offense

Speed: 10 ft., swim 40 ft., jet 280 ft.


Melee: 2 arms +31 (3d6+11/19–20 plus 1d6 electricity), bite +31 (2d8+11), 8 tentacles +29 (1d8+5)


Space: 20 ft. Reach: 20 ft. (60 ft. with arm, 40 ft. with tentacle)


Special Attacks: constrict (tentacles, 1d8+10), ink cloud, rend ship


Spell-Like Abilities: (CL 19th; concentration +24) 3/day—chain lightning (DC 21), dominate person (DC 20), summon monster IX (1d4+1 dire sharks only) 1/day—call lightning storm (DC 20), control weather, control winds, dominate monster (DC 24, animal only), greater teleport, resist energy


Statistics

Str: 32 Dex: 10 Con: 29 Int: 21 Wis: 20 Cha: 21


Base Atk: +24 CMB: +39 CMD: 49 (can’t be tripped)


Feats: Bleeding Critical, Blind-Fight, Cleave, Combat Expertise, Critical Focus, Improved Critical (arm), Improved Initiative, Improved Natural Attack (arm), Improved Trip, Multiattack, Power Attack, Vital Strike


Skills: Intimidate +29, Knowledge (geography) +29, Knowledge (nature) +29, Perception +32, Stealth +15, Swim +46, Use Magic Device +29


SQ: tenacious grapple Qwoshokk is an ancient elder kraken who dwells northwest of Cheliax, 2 miles beneath the surface of the water in the Arcadian Ocean’s Gartanica Trench. He has laired there for over 3, 000 years, excavating the remains of an aboleth palace buried beneath a thin layer of sediment. In addition to uncovering the relics of his enemies, Qwoshokk devotes much of his time to restoring an aboleth machine called the Cholcorite Mechanism, using a rare kind of agate found off the Chelish coast to repair the engine. Once he has completed his work on the device, he believes it will grant him immortality and the power to dominate all the denizens of the sea, at which point he will take his ambitions to the surface world. While Qwoshokk’s work on the Cholcorite Mechanism is almost finished, he fears he needs one more item to complete the device—an artifact of great power that will jump-start the Mechanism’s arcane energies. Qwoshokk knows that to the north of the Gartanica Trench once stood the empire of Thassilon, and he has constructed a plan to excavate great chunks of the Fenwall Mountains of southern Varisia, seeking whatever unknowable treasures may lurk beneath the stone. Already, he has procured the aid of several influential land-dwellers who have promised to help him find the artifact, frightened into submission when the immense kraken appeared at the shore of their seaside towns promising destruction to all those who did not obey him. Having worked on the Cholcorite Mechanism for millennia, Qwoshokk was able to extract several unnecessary parts out of the device for his personal use. Among them are his crown and armlets, items which he’s bonded to his flesh to give him power over lightning as well as to enhance his ability to summon and control creatures with weak minds. Pathfinder Campaign Setting: Mythical Monsters Revisited Medusa THE ADVENTURERS LOOKED AT ME AS THOUGH I JUST HAD COME BACK FROM THE DEAD. INDEED, I FELT AS IF I HAD BEEN REBORN INTO AN ENTIRELY NEW WORLD. THE BEAUTIFUL MARBLE COLUMNS THAT ONCE ADORNED THE HOME I FOUND MYSELF IN HAD ERODED INTO RUBBLE, AND ALL OF THE VASES AND ORNAMENTS DECORATING THE PLACE HAD EITHER BEEN TAKEN OR DESTROYED. MY SAVIORS FILLED ME IN ON THE STATE OF MY GOD AND MY NATION AND ALL THAT HAD HAPPENED DURING MY STONY SLUMBER. THEY ASKED WHAT HAPPENED TO ME, AND I TOLD THEM WHAT I COULD REMEMBER: “I MET A BEAUTIFUL WOMAN, HER FACE HIDDEN BEHIND A VEIL...” —FROM THE JOURNAL OF CRYSSIAS BERYLIA, PATHFINDER Medusa T he ultimate outcasts, medusas are hated, loathed, and feared by members of every race vulnerable to their abilities. At a distance, a medusa resembles a shapely woman with supple skin that ranges from alabaster to ebony and sparkling eyes as hard as diamonds. However, the reality of the deceptive being becomes all too apparent as one nears her, for one discovers that the beautiful woman’s hair is actually composed of dozens of writhing serpents, and her captivating gaze is capable of turning the casual onlooker to stone. Medusas’ horrific visages and destructive powers mark them as monsters in most cultures, and their status as exiles drives them to despise their persecutors in return. While not innately evil, medusas are driven to pursue their dark desires out of spite, scornful of those who shun them for their curse. It is no wonder that medusas as a rule do not pursue more wholesome endeavors, for they are confined to the outskirts of society, forced to victimize innocents and formulate underhanded schemes in order to simply get by. Unfortunately, for most medusas, simply getting by isn’t nearly enough. Medusas are avaricious, lustful, and driven by the need for vengeance. They make their lairs far from the societies that shun them, preferring to adopt as their homes either labyrinthine cave systems or neglected structures in remote marshes and jungles, and often construct underground passages that link both such realms in order to bolster their mobility. Though they reside in places of squalor, medusas take pride in how they ornament their abodes, filling each room with resplendent jewels, masterfully crafted works of pottery, and unique pieces of beautiful art. To acquire such decorations, a medusa will sometimes journey to nearby settlements with a veil drawn over her eyes and a hood over her hair, seducing vendors and private collectors alike with her charming wiles or stealing the items while they have their backs turned. When a medusa has a target with particularly desirable wares in a vulnerable position, she may unleash her petrifying gaze, turning her victim to stone and allowing her to plunder his goods at her whim. Of course, the medusa is sure to dispose of the evidence of her crime—destroying her newly created statue and hiding the rubble—lest the surrounding populace become aware of her presence.


Languages: Aquan, Common


Description

Male unique elder kraken

Source: Mythical Monsters Revisited, p. 40